Day 2
Encounter: Battle in the Square
Blah blah, encounter text encounter text. Basically I have to fight a 5-point Troll and two one-point underlings. My choices are:
Either Tantrum can’t deal Dmg to Baddies, but instead I target one Baddie and roll five Attack Dice against him every round (that’s “the city’s crossbow” helping me out, and I think they mean arbalest, because why would a city have only one crossbow).
Or Each Baddie that enters the battle takes 2 “True Dmg” (damage that ignores certain defenses) and I get Surprise (first in the initiative).
Since so much of Tantrum’s power comes from being able to attack, I choose the second option.
I’m facing a Troll Sage, a Kobold Tracker, and a Kobold Greenthumb. That’s right, in the world of Too Many Bones, some kobolds do gardening.
The Tracker WOULD have been one-shotted by the two True Damage, but he has “Hardy,” which reduces the damage to 1. Yup, even True Damage. Why would you have a kind of Damage in your game with a special name so you know it bypasses many creatures’ defenses but then have an extra-special kind of defense that it doesn’t bypass? Eh, moving on.
So, my first move should be to finish that guy with 1 Health off. I move one space to close the distance (that costs 1 Dex), then roll 2 attack dice with my 2 remaining Dex. Bones and a damage. Boom, that guy’s dead, and my Rage counter goes up 1.
The Troll Sage rolls two Attack dice and a Def, and does 2 Damage and gets a shield. My Rage ticks up two more times, and I’m at 2 Health left. Yikes…
The Greenthumb moves closer to me, but can’t get within range this turn.
Turn 2.
Tantrum steps away from the Troll Sage – hear me out – and swings at the Greenthumb. Two damage. Oh, wait – this guy has Hardy, too. I should have only taken 1 of his Health away when he entered combat. And I only do 1 more damage to him now. So he’s still hanging in with 1 Health. Fuck.
BUT! My Rage is now at 1.8, which lets me instantly execute an adjacent 1-point Baddie. That’s the Greenthumb. Dead.
Now that I’ve used the Rage die, it won’t go up again in this combat.
I do have additional good news, however. I’ve killed 2 Baddies, so my Body Count is at 2. I can now spend that Body Count to regain 2 of my Health. So I’m back at max, and it’s just me and the Troll Sage.
The Troll Sage follows me, and knocks off those 2 Health I’d regained. Fuck…
Round 3.
I roll 3 Attack Dice, and do 3 damage, but 2 are absorbed by the Sage’s shield and Thick Skin.
He retaliates, and…
Tantrum’s out.
Boon: a Loot (Tewaren’s Gem) and 2 more Training Points. I spend them on Dex and Def (happy now, chat?!?!) ;)
Tewaren’s Gem gets exchanged for a TROVE LOOT (better loot, but I have to pick the lock first), which I’ll attempt in the next post.