I'll repost my question from the other thread in here, because even though it's a somewhat nebulous question, I really am curious to hear people's thoughts.
So how is the all-important feel of Torchlight II?
Diablo III (sorry) was a flawed game (due primarily to a lack of interesting item affixes) but it absolutely nailed the feel of combat. Smashing enemies with hammer of the ancients and watching them go flying while the screen shakes, sending enemies and the environment flying back with wave of force, the way that destructible objects break realistically according to the amount of force applied, everything relating to combat felt great in Diablo III. It's the reason I played that game for 250 hours.
When I tried the Torchlight II beta back in early May, I recall being disappointed by the feel of combat. Things just didn't feel as punchy as they did in Diablo. Given that everything else in the game is ancillary to me, I'm really curious to hear some impressions.