Torment: Tides of Numenera

I did tonight and played a few hours. Man, there’s a lot of cool ideas just in the first couple areas. And I was a bit skeptical of the system but it’s working fairly well so far. Levelling seems meaningful and skill challenges are handled in a pretty smart way. Although, maybe it’s just my approach, but I haven’t found a lot to spend Might on yet and a -ton- of Intelligence based checks. (I’m playing a nano, so Might is definitely my dump stat, but I still have a few points of it that are sitting there unused.)