This is a repost of an essay I wrote on the Rotten Tomatoes forum in the summer of 2002:
Title: Planescape Torment influences Memento
I’ll introduce myself briefly…
I’m not a movie buff although I see maybe 40 movies a year (mostly Hollywood produced), on historical average. Nowadays its probably more like 20 a year and I try to avoid all but the very good or better movies with the exception of “blockbuster” types like Spiderman or Attack of the Clones.
On Christmas of 2001 some friends and I rented and watched Memento (2001). It was exciting, painful, and intriguing despite some flaws… a great movie.
I play quite a few computer games and in an unrelated incident in the bargain section of a software store a few months later I bought the role-playing game Planescape:Torment, which was released in 1999, two years prior to Memento.
I played about halfway through PT, then quit for several months and only a few days ago started another playthrough.
And… I just realized a few things. I’ll describe Planescape:Torment to you.
The intro sequence has a man, apparently physically dead, wheeled into a building on a cart. He starts having visual flashes (apparently memories or dreams) which clarified by later gameplay are memories based on “past lives”.
The man “wakes up”, gets off the cart… later the player finds out he is immortal and only temporarily “dies”.
The main focus of the entire game is that the character is losing his mind with each successive death… and the main purpose of the character is to regain his memories (and thus his identity).
The character’s name is The Nameless One. He has lost so much of his mind that he can no longer remember his name.
When the man wakes up at the beginning of the game at his side comes Morte, a fast-talking shifty skull, who is later announced (keep in mind I haven’t played more than halfway through the game so I’m not sure of the final outcome) as a liar. Morte’s first action is to read a journal entry which is written on the back of the man, a journal entry which gives the main character some basic instructions about how to operate in the world… he leaves out a small part of that entry (later discovered by the player).
The part he left out?.. “Don’t trust the skull”. Morte, however, by all intents and actions seems to be the main character’s friend… his only true friend, even going so far as telling the main character that he doesn’t trust another party member.
In PT there is a character named Fell who paints tattoos upon the main character’s body, telling of his identity. The main character also frequently finds old body parts of his, which he can reattach to himself.
Now… for the most part this is where the similarities end. Planescape:Torment is an upward spiral as is typical for any role-playing game… the player gains more memories over time and progresses toward the goal of knowing himself.
In Memento the main character gains perhaps NOTHING over time… he gains written messages but those written messages are perilous to interpret.
Also, in Memento the main character is constantly forgetting what he has recently experienced… Planescape:Torment is about the gradual loss of the mind (over centuries of immortality) over time. Short-term memory loss is not an issue in PT.
Also, with the possible exception of Morte the supporting cast in Planescape:Torment seems very non-deceptive. In Memento seemingly ANYONE might be (or clearly is) taking advantage of the main character. Of course, most of this is due to the short-term memory loss which only Memento features.
I’d like to also mention that Planescape:Torment is itself partially inspired by a 1993 computer game called Shadowrun, but I have almost no information on that game.
Memento is certainly a great movie and probably original in several ways, but its less original than most if not all of you think.
I wanted to point out one psychological insight in both Memento and Planescape:Torment.
The “sidekick”… Joe Pantoliano (I forget his character’s name) and Morte, respectively, have similar personalities and relationships to the main character.
Both STRESS their loyalty, both appear (or try to appear) entirely non-threatening to the main character, both stand with the main character through “thick and thin”, etc.
Planescape: Torment is primarily a verbal game, as opposed to Memento which deals heavily on the emotional level. Memento’s main character is paranoid… and what better way to deal with someone like that than to… get under his radar?
Become what he does not suspect. Become his best friend.
Which also means you become his worst enemy.