Nice, a surprising amount of details among the PR fluff. Some stray impressions:
“Are these the final days of Egypt?” do they not know Egypt is still around?
Relating to the earlier talk about realistic campaigning and seasonal warfare, it looks like they are going for a more… impressionistic?.. approach. Emphasizing the decay of civilizations rather than military logistics. Not that you couldn’t do both but that’s where their interest lies.
The campaign map looks bad, maybe even a placeholder, although the painted sky box at “night” is nice.
They’re talking about how weather will completely transform the battle system. Hasn’t that been around (on and off) since the original Shogun?
Some incredible headgear in this. When does fashion cycle back to the bronze age?
“Historically, we only know the name of this character, so needed to do some narrative work”
I think it would be awesome to try a Total War game where you start each battle by assembling the position of your troops (as we do now) but also assign orders of how they should move and engage the enemy prior to combat start. Each segment of your army is headed by a commander that has his own personality.
Once the battle is underway and your plan comes into contact with the enemy’s plan, you can adjust your plan on the fly but it relies on your general or his couriers physically delivering orders. So if your right flank needs your personal touch you ride your general over there and yell at the commander. Otherwise, the commanders will make decisions based on their AI personality.
No idea if that would be more fun than what we have now, but it would certainly be very interesting to try in my view.
Decades ago, I loved the battles in Centurion ( I think that was the name) where you set your armies positions and then just started the battle and watched it happen. I don’t think there was any input after the battle started but watching the lil dudes march into each others formations and battle was awesome.
But that input was limited by the command range of your general - basically a radius in which he could be heard. Units outside that range ignored anything you tried to tell them to do and stuck to the original plan.
Wait, the guy in the second video speculates it will be connected to Troy via a third game covering Anatolia, is this game not covering that? Does that mean the Hittites are mostly off-map? I can’t really see a third game covering such a tiny niche.
Even though my interest in this started out very low, the more I see from y’all the more interested I get. Ancient stuff is interesting, it’s not an area well covered in games, and they have funky outfits.