Total War: Warhammer 2


#1176

Ok I just saw you ask this after the stream tonight. Brian “Tomb Kings” is a dlc in Warhammer 2… it is an undead faction in a way… but without corruption. Adding any dlc to Total War: Warhammer 2 is probably a good idea even if it is 10 bucks a pop.

Tomb Kings is just one of the 3-4 dlc that has dropped for Warhammer 2. Warhammer 2 is a consolidation of sorts – I am not quite sure I needed Warhammer 1 to get mortal empires – which is the consolidated long campaign. I think I did.

As soon as I grabbed this new computer I loaded up Warhammer 2. Even if you stay with those 4 factions – that is an excellent game. But CA is expanding on the world and have dropped 4 or 5 doc to get things going. Bottom line: Put everything on ultra with that new cpu and play anything. Unbelievable.

As I may have mentioned Total war has always been about strategy, tactics, real time movement – blah blah blah. It has also been about spectacle. This is why Total War games survive through the ages. The “spectacle” of battle - it is just fun as hell to watch.


#1177

Ohhhhhhhh I see. I own all the DLC.


#1178

New dlc drops tomorrow.

Hey one last thing – the mod on steam that let’s you corral some units to the ai? That is a good mod – let me double check but I actually think it’s called “Spectator AI” – great mod.

Nope its called “AI general II: Spectator mode enhanced” == just a fun mod all round.


#1179

I’ve got that mod. Won’t play without it.


#1180

I [quote=“KristiGaines, post:1176, topic:129123”]
It has also been about spectacle.
[/quote]

I think it has two sets of fans from what I can tell. The spectacle ones like to zoom in and look at all the little dudes and download blood packs.

I have only ever zoomed in during artillery firing. I use my troops like… RTSs or maybe like that old old game Centurion. Man I still remember the music.

image


#1181

Vampirates are seriously great - its cheesy as all get out but half a dozen mortars in your back line with exploding corpses and zombies carried by huge bats tear it up!


#1182

I’ve been playing with the new expansion and they are actually very fun. Dropped today – unique but very “Pirates of the Caribbean” movie feel. Cheesy like Sam said but not bad.

4 new lords. A few other gimmicks I am trying to figure out.


#1183

So apparently Pirate Coves just sometimes don’t work.

No real reason. Reloading sometimes makes them work. I go to build, no slot available. Save and Reload and one of my two Coves says I can build now.

I did the Rite for Bess. It didn’t let me recruit Bess. So… uh…
What?

Otherwise it’s pretty cool, but when fundamental mechanics of the faction don’t work for no real reason… yeah.


#1184

Factions seem great but I dunno about all the new mechanics though. I am with you Shiva may need to let this one percolate for a few days.


#1185

Turns out Bess is because I was at sea, likely the same for all RoR. Also any upgrades to heros you get don’t count for the dudes you recruit from your boat. So the boat is… kinda crap in a lot of respects.

Not sure on the Coves yet.


#1186

Coves are now working for me, so no idea what it was.


#1187

Coves are a mechanic that takes a small bit of getting used too.


#1188

They’re nothing too complex, they’re a outpost you put in someone else’s port city that does something depending on what you build.


#1189

The cost/benefit on them seems terrible from my first attempts. They cost a ton to establish, the building for the one building slot is expensive, and they don’t produce a lot. I think the only useful one is the steal-50%-income if one can sneak it into a port with a goldmine or other massive income booster. I know I put a few into coastal minor provinces and realized I was spending like 5k to get a building that gave me 200 income and +2% research and +2% trade (who trades with Vampirates?). It seemed like a really bad deal.


#1190

Yes, you don’t want to use the “Establish Pirate Cove” hero action on cities that don’t make a bunch of money.

But defeating a city in combat also allows you to put in a Cove. So you’re roaming the coast, hit a city you can’t possibly hold. Sack it for cash. Then hit it again (you can do it same turn) and establish a Pirate Cove. Then head off. Now for 1k you’re getting 200 gold a turn and the research and trade bonuses (and people will trade with you, Dark Elves, Tomb Kings and Skaven don’t tend to hate you for no reason). Or drop some Vampire Corruption that will endlessly spread while you’re off doing other things making the region weaker for when you’re ready to conquer it, etc.

The Hero action is expensive, but also basically unstoppable. Head to Lotheran and pop in a Pirate Cove. It will cost a few thousand gold and then generate 1-2k a turn forever. Repeat for every coastal town that makes 1k or more. Roll around in piles of gold forever.


#1191

I just received a Steam coupon for 50% off Warhammer II, anyone need it?


#1192

The DLC for 2 never goes on sale does it?


#1193

I think there was a discount a few months ago. I imagine you’ll see a bigger deal next year.


#1194

I got tw2 and all but the newest dlc on sale a few months back. 40% off I think except the newest vampire dlc was preorder and only like 10% off so I didn’t get it. I assume it will be on sale this winter


#1195

Yes the pirate expansion seems just a bit pricey. But …. it really ties the room together.