Any recommendations on Warhammer DLC?

I like all of them, so I’m a bad person to ask.

Tomb Kings and Vampire Pirates are both good deals. Whole new factions with 4 lords and complete army lists.
For Skaven I kind of feel the Warlock and the Prophet makes the faction feel complete. They held back so many interesting and core Skaven units for that DLC that I’d rank that really high. Unless you really hate Skaven.

Those would probably be my Top Three, but I think they’re all good. Wood Elves and Beastmen from the first game are probably the worst. They come with mini-campaigns and incomplete rosters and you really feel the wasted manhours on those mini-campaigns.

Everything else depends on what you like as for where it rates. Like High Elves or Dark Elves? Getting their DLCs would probably make you a happy camper and so on.

Do you have a favorite faction or two? Getting their DLC is always good. Aside from that, I’d say Tomb Kings adds the most unique play style for any of the docs.

I’m partial to dwarf factions in anything fantasy. I think I already have the dlc that added a bit for them.

I don’t think we so much disagree as we are aiming our advice at different target audiences. In my mind, if someone says they haven’t touched a TW game since Rome (released 15 years ago) then they can safely be treated as a TW newcomer for all practical purposes. My Lothern-for-dummies approach was predicated on giving someone a simple blueprint to follow while they got comfortable with the units and tactical battles and province management and growing an empire. I consider diplomacy more of a 200 level topic than a 100 level topic.

Anyone who knows the appropriate criteria to use in deciding if it’s worth breaking a diplomatic agreement and how to plan for the consequences of doing so should absolutely follow strategy’s advice in playing Lothern.

Has anyone you’ve faced looked particularly cool?

Edit - if you enjoy underground stuff, the Skaven may be a nice chaos counterpart to the orderly Dwarfs. Skaven can be LOADS of fun for naer-do-wells, lol.

It’s mostly about the period you like. But I think Three Kingdoms is really good gameplaywise whatever you think of the setting. Attila is great too, but it’s probably hard to stomach if you don’t care about the setting. Also it didn’t get as much support as patches as Rome 2 and Warhammer.

I think the Vampire Coast DLC was a hoot because they have a very Pirates-of-the-Caribbean feel. If you like pirates it’s a ball.

Vampirates.

Have to add my support for Vampire Coast as the best DLC. But this is one of the few games were I will end up getting all of the DLC ; the only ones I don’t currently have are the latest one (waiting for a proper sale) and the cosmetic “more blood” DLC.

Another vote VSea. Proof that CA could make a great Napoleon 2.

After watching the ratling guns in game 1 of Exploding Hamster - Wilamos, I might break down and grab the Prophet and the Warlock.

If you like Skaven, Prophet and Warlock is a great pick up. It adds jezzails, ratling gunners and doomflayers, which are all amazing and kind of iconic units. Plus Ikit Claw’s campaign Workshop mechanic and nukes make him completely bananas in the late game.

It’s also just super gratifying watching an enemy army instantly rout after they all surround your clanrat summons and you drop a mushroom cloud right on top of them. There’s something delightfully Skaven about having a bunch of clanrats tunnel up into the middle of the enemy army for the sole purpose of being a nuke magnet.

Shadow and Blade adds a pretty cool LL for them, but the Eshin Triads, Poison Wind Mortars, an Warp-drill bois or whatever they are called aren’t as exciting of units to me compared to the ones in Prophet and Warlock.

Out of interest, what iconic units are missing from the Wood Elf and Beastmen rosters? I sort of wonder if we’ll see them added to a little in Warhammer 2 still.

Beastmen lack Jabberslythes and Ghorgons, both of which are super iconic who’s absence have become memes.

They’re also missing Great Brayherd Shamans (caster lord), Doombulls (Gorebull lord) and ironically Tuskgor chariots, even though they have other chariots.

Wood elves its more a matter of heroes, lords and mounts iirc. They’re actually more complete, but their campaign mechanics are… questionable for a lot of people. Also stuff like them not having followers for a year or whatever crazy amount of time it was.

I think now it’s more a matter of people wanting more LLs for them than anything (since they only have 2 and there are plenty of options).

Excellent choice, as noted above!

The mortars are pretty amazing, but yeah, it’s not a fundamentally required thing for the faction to feel right like P&W is.

Ended up grabbing it. At the moment I have everything minus Wood Elves, Beastmen, Chaos from the 1st game, Tomb Kings, Vampire Coast, Hunter & the Beast, and Shadow & Blade from the 2nd game. I will probably wait until the summer sale to pick up the Tomb Kings and Vampire Coast.

They’ll be worthy additions when the time comes, but no need to hurry as long as you’re content with your factions.

Yeah, the fact that they still exist on the map and you can fight them means you’re not missing nearly as much. Such a great system.