I like the new lizard guy. I played him wrong. Plus I love Hot Chocolate.

It might be worth starting another faction – those two new factions will disprupt everything.

Btw (and this isn’t nec for you shiva) do you see why sometimes I dislike this constant dlc? It changes the balance of the me campaign. Maybe better described it shifts the balance of it. Every dlc.

So my 80 hours into some high elf campaign three months ago wasn’t really real…this is the new reality now.

Yeah, Queek might be a rough start now. Then again, it’s Queek, he’s the most boring Skaven option these days anyway.

Queek: He’s got nothing special!

At least he has something interesting to deal with early on instead of ambush exploiting though, so really it’s probably a plus. Unless the Thorek AI reliably runs him over. But again, not a huge loss, it’s Queek.

Taurox with sword of Khaine, ho boy…

That looks terrifying. How quick does he cut through units?

I tried the dwarf. I overexpanded and now have 3 armies constantly running around putting down revolts.

Turns out you start with a whole bunch of grudges to forge items. To forge the items it seems you have to conquer particular provinces. May want to restart and not hold so much territory. One army to defend against constant greenskin incursions, another to embark forth

On the other hand I could let all that territory I captured go… then just defend 2 home provinces and farm the constant revolts.

Military alliances with people who own the provinces are also a way to get those items. When I finally allied with the Thorgrim I got 3 pieces just from that cause he was having a strong game.

In unrelated news I thought the Taurox campaign and the Thorek campaign are A+/A- respectively, both very good. The lizardmen campaign felt kind of tedious to me although Oxyotl’s army itself was fun and powerful to use in combat. I’ve just always disliked Lizardmen though and this didn’t change my mind.

How is everyone feeling about power creep? It is undeniably a very real thing. I kind of find myself not really minding that much, but I only really play campaign.

The two closest items in the Thorek ME campaign are for the captured Carnosaur. Having that plus Ogre cavalry with dwarven infantry and missiles is ridiculous(ly awesome).

oops! didn’t know, I just decided to go scorched earth.

Second run much smoother. Killed the orange lizards (Last Kingdom), and then Kalida. Just needed two stacks. Greenskins only sent a few armies not so terrible.

Getting the free DLC to download has been frustrating. When I go to the DLC page in my Steam browser and click “download”, the WH2 interface opens up… and does nothing? Why do I have to download free stuff bit by bit… why not just include it in the patch? Anyway, has anyone encountered this issue? I

Try to get it within the game itself, it launches some browser window IN GAME. or something.

then you have to restart.

I just wrapped a Thorek vortex campaign and I think you’ve hit the nail on the head. I didn’t find any of the Dwarf refinements particularly noteworthy but the ability to get actual goddam cavalry into Dwarf armies (via Ogre camps) really was a huge improvement.

Hey Kristi, you should put that on your law firm ad. You’d have more time for Warhammer 2!

Taurox may have some minor balance issues.

I don’t understand the Taurox buildings. I think you’re meant to fight over that territory back and forth so you can exploit the bonuses. However, one expands so quickly they seem to be of limited use.

I do like free recruitment ala Tomb Kings. It lets you keep fighting and no downtime. No 3-turn unit recruitments.

I don’t really understand how they are doing this. At least in my Mortal Empires campaign with Taurox I’m rarely able to chain one battle into another, the distances are just too great.

Is it just that he’s baiting armies in to fight him because his army looks weak since he just has his heroes with the regen item? If so, that seems more like an issue with that particular item.

Taurox can replenish his movement range by spending a little bit of his accumulated rampage points (I forgot what they are called). I only did it a few times for the novelty value, but someone who has built a stack that can emerge unscathed from even difficult fights could in theory march halfway across a continent razing all settlements before them in just a turn or two.

Clearly there is a button somewhere I haven’t noticed!

That being said, I’m really enjoying the reworked Beastmen mechanics. It’s land control without needing to worry much about my land control? I’m still pushing the chaos ever outward, just feels a bit more focused. Also love the no cost armies, I’ve fought several battles that I was likely to lose just because I’m a fucking force of chaos and can rebuild my army without much trouble.

That’s me in every game

The button seems to be the one on top middle of the screen, I only found it after reading this. I don’t actually understand it. Seems like you can cast the tier 2 rampage to get more movement? Didn’t work for me. Probably not enough times I have 3 armies in reach to attack. Will see.

There’s also a weird movement issue with the bull. Not sure if it’s a bug. The raiding stance gives 50% more movement. But this doesn’t work all the time. Halfway through the campaign it stopped giving me bonus points. Either I reached the cap for movement, or I ran into some bug.