Total War: Warhammer 2

Yeah the faction variety is really good.

Almost nothing is really very similar, the closest is probably Empire and High Elves and the Empire doesn’t have freaking phoenixes and dragons and the Elves don’t have cannons, so even with the “most similar” races there is a big difference in how they play.

It’s also why I can’t play any other Total War games anymore. Three Kingdoms was good and did a lot of good things, but… unit variety between the factions is like… literally one unit most of the time. Maybe 2. Hope you like these generic dudes everyone has because that’s all you’ll see.

Or I can play Ratmen with lightning cannons against T-Rexes… yeah, sorry China, nothing personal.

I’m still hoping and praying for TW: WH40K some day. It will be the only game I’ll ever play if they make it.

30K would be more suited to the engine, although technically the Imperium can field TW sized units of Space Marines now due to the Indomitus Crusade and Gulliman’s Unnumbered Sons

Dawn of War - Dark Crusade still holds up. Just sayin’.

My biggest complaint about the Vampire Counts was the lack of missile weapons - This is thankfully a little bit offset with the new bloodlines, giving access to Sylvan missile troops - so good!

But, just like Atilla, the turn times are real killers!

I’ve delved down into this game recently. Really liked it even with technical problems (UI scaling, render scale are broken as well as turn times). But like every Total War apart from Three Kingdoms and partly Attila (maybe Fall of the Samurai too?..) it doesn’t know where to stop.

I’ve played as Chaos Warriors and in 150 turns I got 2 stacks that can take on almost any enemy (stack + garrison, maybe 2 stacks) and 1 support stack. I’ve destroyed Empire capital province, burned imperial heartland. But imperials are running around building new cities far away. They’ve already rebuilt Kislev and are getting into Norsca lands. To win a minor victory I have to burn 50 settlements and destroy Empire and Bretonia and there’s no end to Empire. It’s boring and I quickly destroy settlement after settlement with autoresolve but I can’t just roll over map cause there are other forces that can attack en masse, like dwarves or orc hordes. And turn times are killing me. So I’m dropping the campaign and probably never returning to it. Maybe it’s just mortal empires.

Nope that’s every total war! Hardest at the start z where you manually eke out each win. Then you get a nice army and don’t bother fighting them out since you can heal the extra auto resolve casualties anyway. Get a few high tier toys. Get bored. Start new campaign.

Attila had a dynamic world and you could win without a lot of conquering. And Three Kingdom allows for diplomatic annexation so in the late game you can gain a lot of land by already being big.

It’s mostly Chaos. Chaos is terribly implemented almost across the board.
Wack-a-mole that never ends isn’t fun and it’s basically the whole Chaos campaign.

Chaos can’t do squat until they have 4-6 armies. So the first 100-150 turns are just cruising around squishing anything that looks interesting to get money and XP and give the hordes and the bank account time to grow. Once Chaos snowballs in the very very late game things get silly. I think the last time I won with Chaos I had like over a half a million in bank.

I had around 150 000 when I quit. 3 hordes, one of them only had lvl 3 main building and mostly consisted of very cheap basic units. I knew that if I give it better units it will consume something like 5000 per turn, same for a new horde even with basic units. So I had to get a new horde and slooooowly let it grow all the buildings and babysit it letting it raze small settlements. All this happening while I already know I’ve won, and some random stack can destroy that young horde and dozens of turns of progress.

Usually people just swap their main army to the new guy and buy a new one.

But it’s still not very fun. Hordes never are really in most people’s opinion.

I didn’t see the option to swap horde commander. I thought they are one and the same unlike Attila.

I enjoyed my Beastmen campaign. When I played Chaos though, it was pretty clear that they are the first DLC faction and free, if you see what I mean.

It seems the most interesting part of Warhammer 2 is the Multiplayer scene.

Why do you say that?

The most interesting part of Warhammer 2 for me is the single player scene because it is all I’ve played and all I’ll bother playing. I don’t care much for keeping up with the current metas in competitive multiplayer and I don’t care for co-op campaign. The single player campaigns (Vortex and ME) do have their own drawbacks. Yep, turn times suck and the end game can be a slog, especially when victory has been assured and it becomes a slow and ponderous snowball to the end. With that latter point, obviously that’s a common feature on more than enough strategy games. However, I did enjoy the frustration of the pushback with Vortex campaign - I was in a position where my army almost bankrupted me thanks to losing my capital towards the end of the game thanks to the stacks that absolutely devastated the Eastern end of Ulthuan when playing as Tyrion of the High Elves. Thus began the reclamation that eventually saw me fighting the final battle. Tomb Kings campaign is challenging enough, even with the easiest Lord, Settra. It has a different set of rules to play by compared to the High Elves, Dark Elves, Lizards and Rats. I’ve yet to try Vampire Coast or the Hunter DLC, but both are up on my radar to play sooner or later. I guess what I’m saying is that Vortex is a solid SP experience even though Mortal Empires gets a lot of air time here on the forums.

Mortal Empires is good, but it requires a sort of tenacity to see through to the end. I still remember my last go as the Dwarves and the challenges of managing ongoing Orcish raids and the sense of dismay as I pushed them back to extinction and then realised the Vampire Counts to the North were looking like a larger threat to deal with. After a binge of a couple of weeks, I had to stop, and by then a new patch was looming, so I decided to wait until after, and I’ll probably start again.

I can’t speak for @legowarrior but for me Warhammer 2 is more fun to play as a co-op game with a buddy. It’s longer, but it’s more interesting while playing it. I do enjoy the solo campaign experience as well, of course, but for me it’s better to play co-op.

I just like watching the matches online. Just to solid armies facing against each other, having steam tanks fight daemons, chariots against cannons, dinosaurs versus elves.

RTS without base building is the Pinnacle of gaming. It’s why Ground Control and Myth kicked so much ass back in the day.

There isn’t. It’s more a matter of:

Recruit new lord.
Enter trade units by clicking on them with main army (or vice versa).
Trade them basically everything in your army.
Start hiring a new army with your original lord.
Send new lord off with your old army to destroy things.

Horde commanders can be swapped. It’s my preferred method of doing things with Chaos.

You have to go into the skill details for the current lord, the same screen you go play with when a lord levels up. In there, hidden to the bottom right, will be a little boot button. Click that to boot them out of the horde and turn over control to another lord. The fired lord will do the standard spend-5-turns-sulking before they can be recruited again of course.

The advantage to doing things this way with a horde faction is that the old experienced lord should already have the blue line skills to boost horde growth. So giving a fresh horde to an experienced lord will shorten the amount of time that it’s useless and building-less while waiting for the population to grow.