Why do you say that?
The most interesting part of Warhammer 2 for me is the single player scene because it is all I’ve played and all I’ll bother playing. I don’t care much for keeping up with the current metas in competitive multiplayer and I don’t care for co-op campaign. The single player campaigns (Vortex and ME) do have their own drawbacks. Yep, turn times suck and the end game can be a slog, especially when victory has been assured and it becomes a slow and ponderous snowball to the end. With that latter point, obviously that’s a common feature on more than enough strategy games. However, I did enjoy the frustration of the pushback with Vortex campaign - I was in a position where my army almost bankrupted me thanks to losing my capital towards the end of the game thanks to the stacks that absolutely devastated the Eastern end of Ulthuan when playing as Tyrion of the High Elves. Thus began the reclamation that eventually saw me fighting the final battle. Tomb Kings campaign is challenging enough, even with the easiest Lord, Settra. It has a different set of rules to play by compared to the High Elves, Dark Elves, Lizards and Rats. I’ve yet to try Vampire Coast or the Hunter DLC, but both are up on my radar to play sooner or later. I guess what I’m saying is that Vortex is a solid SP experience even though Mortal Empires gets a lot of air time here on the forums.
Mortal Empires is good, but it requires a sort of tenacity to see through to the end. I still remember my last go as the Dwarves and the challenges of managing ongoing Orcish raids and the sense of dismay as I pushed them back to extinction and then realised the Vampire Counts to the North were looking like a larger threat to deal with. After a binge of a couple of weeks, I had to stop, and by then a new patch was looming, so I decided to wait until after, and I’ll probably start again.