Ok one more measurement. Mortal empires campaign at turn 82 – Joan of arc ….turn time: 22.5 seconds.
Unbelievable. I can’t even get a drink and take a pee between turns now.
Scott Lufkin: yeah my fault I switched it to dxbeta12. Back to 11 and its smooth as glass.
So in one swoop CA managed to make this game playable… My vote for Game of the year.
I can see an argument for the Norsca; Wulfrik’s pretty fun, imho.
Strato
1846
I just did a playthrough as Settra (Tomb Kings) on Vortex. The campaign for me lasted, I think, 150 turns. That was going at a slow pace playing on Very Hard. The TK vortex campaign runs independant to the usual vortex events of the classic 4 races rushing to finish the ritual. The Tomb Kings just require collecting 5 scrolls that offer significant bonuses to your faction, and a battle from there.
Cheap chaff units offset with beastly constructs that smash and crash their way through enemy lines. Early game still tends to be spearwall with range behind, but using the initial construct to try and hammer against the anvil. Later game, I explored building armies to the strengths of the lords that can be unlocked via the tech tree. Playing with Ushabti, Chariots, Cavalry. They have a nice unit roster. Also being able to build items using canopic jars, and learning to get by with a lean treasury such that constructing buildings (developing settlements) is a real investment. Try not to lose cities in other words. Starting around Khmer, there are Orcs, other Tomb Kings, Bretonnia, Empire, Skaven and Dwarves factions to deal with while to the south leads to lizards.
ShivaX
1847
Played some more Repanse and was reminded how annoying fighting Tomb Kings is.
You can only go so fast since a random TK army of skeletons will appear out of the fog of war and take a city.
Also, this happened:
He left shortly afterwards, but I was really not expecting to see him. He had that one settlement that eventually got taken out by a rebellion.
Strato
1848
Wow, Malekith is a long way from home… Yeah I’ve found with the new patch that the AI seems a little more aggressive this time around. I restarted my VC game in Vortex and I’ve got the starting rebels being helped with a neighbouring lizard faction from the start. Then Clan Skryre wants a piece of me even though pre-patch they would typically roll over and want trade agreements and alliances easily. And then Itza decides to have a piece of the action too.
In my high elf vortex campaign, my allies (Chrace, Avalorn, Nagarythe) are doing a great job reclaiming the north from Nagarond. (Once they finished off Titanic, of course… go figure.) Granted, I’ve got all the other flanks secure, but it’s really nice having competent allies-- once I took out the dual armies of Makekith and the hag lady that was frustrating them they really exploded. I’m seriously considering not federating them.
We’ll see how they do when we move on to the lizards, who currently have power ranks 2 through 6 locked up.
Chaplin
1850
Based on your suggestion and my interest in the monstrous units, I am tinkering with the first few turns of Settra. It seems very different than the Skaven so far which I guess is a big feature of TW:W in general (faction variety). I will say that I am having a very hard time keeping my basic units alive. The spear and sword skeletons get wiped out pretty easy. I can’t seem to keep them all alive. I expected they would be chaff, but this is coming from Skaven with their own super frail units. Plus I am fighting Orcs so far and I expected them to run a bit more from my fear causing units.
Skeletons are disposable, 0 maintenance units. Archers will be your main killers. Focus fire with them. Micro your chariot to move THROUGH enemy infantry (i think that’s alt click, i haven’t played in a while)
Later you get those anti-large monsters, they are very nice.
There’s dog archers later, those are monster archers who can melee.
Yeah, the Tomb King basic infantry units are chaff of another variety; they’re literally free. While you want to protect your “specials,” don’t expect to have a whole bunch of high-leveled infantry units. Your power curve jumps dramatically when you can field a second army and raise your unit caps.
Chaplin
1853
@wisefool
Yes, I expect the skeletons are disposable. My issue is that it seems I need to burn a turn standing still (“beneath the sands” stance or in a city) to get more and they are dying (as in the card is totally wiped out). This seems to be slowing my campaign pacing over what I was doing as Skaven. That may totally be normal. I may also be doing it wrong, so I wanted to ask.
Chaplin
1854
I never really gave Mortal Empires a chance due to the turn time hate. As it is, I consider(considered) the Vortex turn times to be pretty dang long.
I was just recently playing Age of Wonders: Planetfall. The turn times on there are fairly crisp, but even then they get long winded once the map is explored and allies are sharing vision. Now coming back to Warhammer, things feel even FASTER in Vortex than AoW:P. That is pretty nice.
At this point, I am going to consider playing TW:W my holiday diet. The turns are fast enough that I can’t incessantly snack or reload snacks while the AI does its thing. The peeing is a problem though.
I love the new turn time speeds, but to be honest I wrapped two co-op Mortal Empire campaigns under the original turn timers and thought it was totally bearable - probably due to the understanding of the sheer amount of simulation/number of factions. That’s what having a second screen and a Netflix account is for!
Yeah, it pretty much is in the early going. I roleplay it as “convincing” your vanquished enemies to join your army, lol.
For anyone new to the game, this is an almost god-like strategic-layer ability where you can isolate an army and prevent it from getting any reinforcements (the option appears when you attack).
The other break-ai option is ambush + bait with small army. Almost obligatory to catch stacks thought.
I changed my Windows cursor to the Warhammer 2 cursor, it’s awesome.

When hovering, instead of dumb normal hand icon:

@ShivaX taking out the trash.
Chaplin
1862
Thank you for these tips. I am trying to put them to good use.
SamS
1863
Damn if there’s nothing more epic than watching a mob of Orc Boyz charging my thin line of Warp Throwers. You can almost here the rat seargent screaming hold, hold, hold as they come charging up and then whooosh as a torrent of green fire just obliterates them.