Yep! Although it’s 50% off right now on Steam (the Tomb Kings DLC gives access to all four of them)

It’s a fairly new development as far as I can tell. Back in the day you’d very rarely see it. Now it feels like every lizard faction is firing it off fairly early and running over everyone.

Well except Mazamundi, he’s too busy losing to Skeggi. Poor bastard.

Learn to live with the dino Rite. It is part of the game. Grab some balls and just play…

Sheesh. 1000 hours into the game and I never cried about it.

And I don’t even have balls and I deal with it. Waah Waaah!

(man really … )

Yep. This is how I am seeing this game. It has been a long and steep learning curve, with lots of research. And I still have barely scratched the surface. I don’t think there is anything borderline about it; this game is very intimidating to try to jump into at this point. The game has enough content that it essentially is like a single player online games-as-service type of MMO, but doesn’t require online. It is an endless well of new material and endless ways to engage the game. Yeah, very much a “desert island” game.

I wonder if it won’t come around to bite them in the ass a bit. The insane amount of content in Warhammer 2 makes 3 Kingdoms feel very small and same-y. And there is no way they will ever be able to release a title with a similar amount of content at launch, so I sort of fear all of CA’s new games will suffer in comparison. That being said, we’ve got a few more years of Warhammer content left, since it seems like sales are doing well.

Ah, I’m glad you mentioned that, because I like Three Kingdoms almost as much but for very different reasons. I love the strategic layer in 3K more than Warhammer… you can really go for unique building chains which can differ depending on your faction. I also appreciate the streamlined vision and simplicity of 3K while still having depth to gameplay systems. I really like the quick but strategic feel of the tactical combat. I spent several months playing 3K on the weekends, and it was easy to dive in, tinker around, take a break, and then get back into it. Loving the fact that CA can create two games with the same concept and engine but still make them almost totally different from one another.

I think both diplomacy and settlement development are superior in 3K, and hope they carry some of that forward into WH3. Overall I quite enjoyed 3K, but it just doesn’t have any where near the replayability to me.

My personal hypotheses for now is CA has a major franchise/cash cow with Warhammer. It seems the fantasy element has dominated the historical legacy and they would be fools to let it go. The Troy game is surprisingly staying clear of an easy Mythology angle. They seem to be taking Warhammer to end times. Which suggests they can either reboot with a new series that is the end times itself or that is Age of Sigmar. Im guessing GW would prefer the latter. This keeps the same ish fantasy, spells, dragons, monsters, etc universe with new yet familiar factions and units. Then we get Total War Warhammer Age of Sigmar 1 to whatever for the next decade or so using what they have learned in WH:TW, 3k, and Troy. I cant see Warhammer being done at 3.

Add a bunch more k in there and For the Emperor?

That strikes me as logical. They also know they can produce vast amounts of content for these titles. I expect we’ve quite some more Warhammer 2 DLC still to come.

I’d be really interested to see them take a crack at 40k, but the engine isn’t great at that sort of style combat. Yet…

I don’t know if it’s been mentioned upthread, but Games Workshop is bringing back Warhammer Fantasy Old World. So depending on what changes they make, that might give Creative Assembly a chance to reboot the series.

I’ve tried to get into Age of Sigmar via their Black Library books, but in the end I personally just don’t find them as enjoyable as traditional Warhammer Fantasy (although from what I’ve heard AoS may actually make for a better miniature game experience). So I’d prefer CA to either reboot or expand even further to the East and show us some of the stuff like Cathay that GW never actually filed out. Or perhaps team up with another franchise like LotR.

Oh, the Warhammer franchise won’t be done at Warhammer 3, though I bet it gets 3 years of regular DLC or so before they move on to Age of Sigmar or some kind of reboot in collaboration with GW.

As for 40k, I’d be amazed if they haven’t at least got something on the long term drawing board.

I actually think we will see announcements for Warhammer 3 soon… after Troy. They have to pull it all together. Maybe time for a new dell…

(I have purchased two computers for total war games over the last 15 years)

BTW Repanse is a brutal campaign. I don’t think it is a puzzle (too many moving parts) but wow.

Grrrr. You may just have either found the way through it or are just better. I lost my Repanse game (normal/hard) first time. And having trouble in my second. Shuma what are you doing? Farms/peasants or cavalry? or something else?

Tomb Kings got me.

As with all the campaigns, snowballing early pays dividends later.

Not sure how different the ME setup is, but in Vortex Repanse campaign, you should be able to kill off the starting VC opponent by turn 5 or 6. Then swing back and kill off Arkhan, then Enshin (the rats very very annoying/scary with their ambush though). Only then start killing the skeletons to the east (I also don’t initially confederate the eastern Brittonian AI to avoid a border)

Also Brittonia economy is super powerful in these 3/4 slot regions (so easy to spam farms everywhere)

Bretonnia feels almost physically painful to play to me. Repanse and Ser Gregor or whatever his name with are absolute raid bosses, which is great. But Bretonnia has 0 access to campaign replenishment unless you start as Fey Enchantress. No research, no +% replenishment skill in their blue line, and no hero with +% replenishment. Repanse gets a +5% for her army only. It’s really pretty torturous because with most factions you can hit high enough replenishment that any unit that isn’t wiped out will be back to full next turn, which in turn makes auto-resolve more forgiving.

The campaign is totally doable, you just can’t auto-resolve much especially when you are clearing through all those red climate badlands.

Unless you have any issues with using mods, there are options:
https://steamcommunity.com/sharedfiles/filedetails/?id=1720705128

edit - as an aside, I strongly recommend Kaedrin’s Mod Manager if you do decide to use them:

I’m back to playing this now after putting it aside for a bit due to other games. Is there a way to filter map icons, such as settlements, armies and such, as there was in WH1? I find it difficult to distinguish armies and settlements.

Immediately after typing that I downloaded a mod that gives replenishment to Paladins. It’s a bandaid and definitely a bit of a cheat but at least it makes playing the faction more enjoyable!