Is there truly no thread for this game? Another Early Access gem goes unnoticed on Qt3?
Tower of Time is a real-time RPG. The hook to the game is the combat. It is always real time but you can hit the space bar to dramatically slow things down to make good choices. So think Baldur’s Gate combat with a 90% slowdown rather than an outright pause.
I am not very far into the game but so far I am quite impressed. Visually it is more than acceptable. The game is story heavy and while thus far it seems to be the usual fantasy tropes it appears to be well done and well thought-out. The combat is quite enjoyable, even with a limited number of skills. It is quite neat to put up a well timed wall spell to block off a horde of attackers while you concentrate on burning down another pocket. There are the prerequisite boss battles, the secret rooms, crafting and the like. Gold is at a premium because you do not sell your items. All you get is what you find and you need it to level up your characters and your city buildings (aka Darkest Dungeon).
It is in EA and only the first chapter is out. The other two are coming and will be part of the base product, which will increase in price as it gets more fleshed out. The initial reviews are exceptionally positive. 83 reviews, 96% positive. It is worth checking out.
Its REALLY great - I’ve had to force myself to not play it, to avoid burnout. But basically, its a dungeon crawler with great atmosphere and I much enjoyed my time in it.
You have recruited and persistent party members that you can choose from. At least one of them is a class that an create temporary units during the fight that last a short time.
It’s great for 1-2 hour bursts. You can save anywhere except in combat, which so far for me has only taken a couple minutes max.
I have enjoyed my short time with the game so far. The combat is really unique for a party rpg: each battle has its own terrain, cover and chokepoints. And in non-boss fights, enemies will come in waves so you will have to take special care to position your units, manage aggro, and use your skills tactically. As a quick example, the tanky guy you get from the start can create an 8 meter long stone wall as an ability. You can use that to completely encircle a unit to keep it out of combat for the duration of the spell, or use the wall to cut off a battlefield route that might allow units to get to your back line.
I tried playing for a bit. It seems interesting, but for some reason it makes my GPU run hotter than much more demanding games. Not sure if it’s a bug or not, but that makes me less likely to play it for the time being.