Really enjoying this one so far.
Completed water gem on easy and am really enjoying this. My sense is that the game expects you to play on easy for awhile to unlock the tools to make you more competitive at higher difficulty levels, and to learn the game. It helps that I long ago surrendered any semblance of pride about these things, I guess.
Managed the water gem quest on Medium on my second attempt, that dragon at the end is nasty! Only killed him because my ranger, last man standing, was able to do a 25 damage shot to finish him off.
Not beaten the dragon yet. Last time I got that far I had him on 1 HP :(
I had to drop down to Easy to defeat the dragon
I just beat him now too. I lost when I tried once during early access. I lost again at release. 3rd time was the charm. I think it is because the last update took away one of its bonus willpower points so it couldn’t do quite as much each turn (depending on its cards). Played on medium and didn’t lose any heroes this time, but I was close to losing one. I dumped a bunch of defense on him and got him out of the way in time.
Toughest I have faced yet is the Sun Priest and accompanying guards. Quite a combination of overwhelming defense and very good offense. And some very good counters to my hunter, who I probably over-rely on.
I noticed in the Journal that it gives a recommended level for each quest. When I fought the dragon I was level 7 and the recommended was 7-9 so maybe if I had explored a little more it would have gone easier. Not sure how / if scaling works in the game.
I’ve also been wondering about scaling, and if it is done, in relation to what?
Because from my perspective, levels seem to have less impact than the items you find. The really good items can give you three outstanding cards, while each level gives you just one, often modest upgrade.
This. It’s all about building your deck. Getting levels allows you only to replace the basic cards in your deck with slightly better ones. Your really good cards come from the equipment you find. Then your deck is refined by powering up equipment and dropping the dead weight cards from your deck. Which you do using the crafting materials you get.
So, I think it’s worthwhile to takes chances and visit as many locations as possible, especially early in a run. Sure you may end your run early but if you get good stuff, it can become far easier to complete.
This is the first time I’ve played this in about a year and they’ve done a great job of fleshing out the game and making it more interesting and challenging. Time just flies by when you’re playing. Great game and I hope they sell enough to keep expanding and supporting it.
I don’t think bosses scale at all, same with the various unique encounters ( I did the science on this one at the expense of a party). I’m not sure if regular enemy hp scales at all, but largely the game just throws more advanced enemies into encounters, which is certainly my preferred scaling technique.
Very much this. Some card(or equipment) upgrades are really impactful, so I try to get as many of those done as I can before ending a run. Before other bosses I tend to try to hold off as long as I can.
I also noticed there is no recommended level in the “normal” mode. But there was a recommendation right where you are looking there in the “water gem” separate mode.
Oh, OK. Thanks for the clarification!
I had beaten the red dragon in Water Gem quest before and was stuck on the Trial of Fire quest. Then just now I got the Sun Priest as the last boss in trial of fire. I won with my Warlord and Warrior dead, and my Hunter at 1 HP. Got an achievement for it too. The fun part about that win was that the Sun Priest was on his way to gank my hunter and end my quest, but the hunter had a Overwatch card so when the Sun Priest moved, my hunter got a shot off.
So I have 2 of 3 quests completed in order to unlock the last class. Anyone know what it is?
First game I played I tried to fight some kind of epic land wurm right after starting and that went poorly. Second game I beat the Red Dragon on Medium. I probably got lucky, but I had this legendary shield for the warrior that gave a card that makes armor gain double this turn, and a power that gives +1 damage per 4 armor, and the other two could give a bunch of armor, and I ended up with a turn where she hit a couple times for 12 each.
Never mind, I just completed my 3rd quest. I won’t spoil the class that opened. I think I have this mostly figured out now. Lots of defense helps. And a strong hunter. Way OP some battles.
I also unlocked that one today. I’ve now got all but 2 unlocked. The one that I’m never going to get unlocked is the ‘Discover 3 Landmarks’ one. I know that’s sites that have the 3 question marks on them, the problem is that I’ve just never seen one. They are apparently rarer than hen’s teeth.
Patch Notes: “We’ve also toned down the late game bosses slightly on Medium.”
well i finally beat that dragon bastard. though it was easily my best party synergy i’ve had going to date so i like to think i’d have beat him even before he got nerfed. that’s what i’ll tell myself anyway.
Holy cow I’ve played a lot of this game. I’m up to 35+ hours in the last 2 weeks. The only quest I haven’t completed is Cursed Sonata. I’ve only done Combat Run from the Challenge area. I keep trying to pace myself, but find myself firing up another quest.