If anyone understands French here and wants a funny Tropico video, there this:
Looks like you’re in luck![quote]Ever since Evil Genius came under the Rebellion roof, we’ve always believed that Elixir’s beloved real-time, lair-management and world-domination simulation deserved a follow-up. We’d like to make this super-duper clear – this isn’t a remaster. Evil Genius 2 will be a fully-fledged sequel and it won’t be free-to-play. Our focus currently is on a PC release, but as ever we’ll look at other platforms and see what fits and what doesn’t.
THE STATE OF PLAY
Now, before you get too excited and start furiously drawing up your blueprints for a Gravity Disruptor 2.0, development only began this Spring and is still at a very, very early stage. We’re currently fleshing out the tech that will make Evil Genius 2 a reality. This will be the first real-time strategy game built in our in-house engine Asura, after all, so we need to do a little bit of extra work under the hood before we expand the team, nail down gameplay design and go into full production.[/quote]
Who are they going to sue to fund development though?
Nice! Now instead of complaining that nobody is making Evil Genius 2, I can complain that it’s a different developer and I don’t trust them to be true to the original. It’s a major upgrade for my whining.
But seriously, I know it’s going to take a lot of money to make a sequel, so I’m glad somebody is willing to take that risk.
I am quite happy someone is making Evil Genius 2. My only wish is to make it so that traps can’t be easily spotted by enemy agents and that your minion NPCs will never trigger traps. I came to the conclusion in EG1 that traps were FAR more harmful to yourself than to the enemy. Eventually I only made entire corridors of locked doors which did a much better job of protecting my base then any trap did.
This looks pretty good, if they can pull it off.
This game always floats the is it too much like the old game and not enough new line… I did like some of what I saw at the end.
Yeah, the individual actions against different citizens looks interesting. Did Tropico 5 have little plot-lines and quests and such, moving beyond a Simcity-esque approach? I missed that installment.
5 had quests, maybe 4 too, I mix those too a lot. There were quests/missions/goals short-term too in one or both of them. I know you could jail and assassinate on an individual person by person basis, even re-educate them. It seems like they might be building on that though. Tunnels would be new. The looting, stealing is new. The buses and the other transport options are new… so some of the game looks like the same ole but other looks new or building on an old theme.
I am pretty sure 4 didn’t, so I am glad I skipped an installment. This looks much more interesting now than it did. I was bored with a simple world-building mechanic.
You’re probably better off. I was fine with more of the same and now with MP! But really those two felt too close to the same. 6 might feel even newer for you as a result. I do remember sending someone who was running against me in jail for some re-education after he lost… and I may have sent the military to take car of one who as about to win.
The trans improvements and tunnels seem great to me.
4 is fantastic. 5 is garbage if you, like me, can’t get past the horrific army mechanic that you’re forced to engage with over and over. I’d love for 6 to be good, but I’m definitely waiting to see.
I would say 4 is just as bad as 5 when it comes to combat, but 5 forces you to like… do it.
Oh for sure, the combat is super dumb in 4. But you can pretty much build a couple army bases and get on with your life. 5 really grinds your face in the awfulness until you have to restart entire scenarios because you didn’t plan for the scripted piles of enemies to teleport onto your island at whatever timestamp.
100% Agree. I liked those scenarios the least, but when 5 came out, I think I was just itching for some city building… still kind of am. Anno is promising and maybe this too.
Yep, seems like typical Tropico to me… Take the base of the older games and expand upon it in both a good and a bad way.
The additions and changes they are making with 6 look like they should be worth the price of admission for me, I always enjoy some Tropico. Not sure how I feel about some of the aspects of the game they are trying to play up and emphasize, they’re doubling down on the megalomania and El Presidente grandiosity a bit too much for my liking but I’ll roll with it. Personally, I play Tropico less for the now rather hammed-up El Presidente personality plus humour and more for the Caribbean-like setting, aesthetic and the unique blend of city-building/political gameplay it offers.
Though Tropico 5 was a bit one step forwards and two steps back with some of the changes they made, since they couldn’t just wholesale take 4’s content and build on it like 4 did with 3. While the concept of the eras and tech tree was a fun idea, realistically I felt that the game needed more content\variety in each era to execute it better. The building variety was certainly blander for it compared to 3\4 where some buildings like Tenements could have variety in their models and paint palettes. Meaning cities in 5 could look a lot more copy and paste then they might do in 3 & 4.
Despite the fact that Tropico 4 was in a lot of ways Tropico 3 but even grander/better, I think I love Tropico 3 the most out of the new Tropico games. Part of the reason for that would be that they changed some stuff in Tropico 4 which I liked about 3, such as El Presidente having negative traits (like alcoholic or compulsive gambler) that added some flavour your character. Felt like they really cut back on the actual character, in a thematic and RPG sense, by 5 where everything seemed like it was bland minor gameplay-related stats boost.
This might be blasphemous, but to me, the third Tropico felt like the best game. Tropico 4 felt much the same as Tropico 3, except for the cabinet. Completely in line with Nesrie’s apt comment earlier about more of the same and not enough new. Another thumbs down with Tropico 4 is it also included the modern times expansion and that killed the vibe of building a tropical dystopia. The modern buildings looked stupidly at odds with everything I had built in my tropical city to that point. I don’t know if I can describe it well, the city stopped looking good as a result of modern times buildings.
Tropico 5 on the other hand. Yeah, that was enough for me to now wait and see how 6 ends up. I didn’t really care for the dynasty stuff. The managers sucked too, though having the buildings that could have extra things unlocked was nice to a minute point. There was really no reason not to spend the money getting the upgrade. I tried to play 5 the other day and it grated on my nerves more than it should.
They really need to add Trump as a dictator choice.
I still play the first Tropico once or twice a year. I should give the third one another try to see if I like it any better. In fact I should play the first four since I own them all.