If you’re overweight enough, you can sit in a bed for a year without eating and you won’t die. You might feel like you’re in hell until you get used to it, but you won’t die. There have been many old, frail people in history who can and did sit for longer than forty hours without food, water, or sleep, sometimes because they had to, sometimes because they chose to, but never to score points by running through a virtual maze like rats, smashing piñatas and hoping for a reward, as if their life depended on it. They were working towards something more real, and it sustained them and gave them life. Literally.
The ones who die are the ones who either don’t realize or don’t care that they have been losing their life for a long time. Some people do realize it, and are more or less explicitly living for death. That’s when they start straining for an ephemeral kind of virtual immortality. At that point their life is already gone, and the only question is how long it will take for someone or something to administer the coup de grâce. How does it work? You forget what life is and rationalize your own death until you lose all awareness of what is happening around you and within yourself. Your core hardens, your heart fossilizes, you stop caring about reality so much and forget how to take it seriously or why you even should, your life narrows down to a point of light on a screen, and then the point of light is taken away. Probably at random. Repeat until cardiac arrest. You always knew you were going to die for real some day. You tried not to think about it or what it meant, so it snuck up on you. Boom. Heart-shot.
Have you ever felt a pang of real dread at the possibility of something bad happening to your achievement in a game? I have. It was never enough to stop me from playing. I could stop any time I wanted, but I didn’t really want to stop. When I did stop for a while I would always come back. There were too many chumps that I knew I could beat. They didn’t deserve the success they got when I wasn’t around to show them how bad they were. I just liked being right, but it was almost as though I enjoyed culling the herd.
There are a non-trivial number of programmers who look up one day and realize that they never want to work in front of a computer again as long as they live. It’s not because they found a scientific study that proves computers and/or video games are correlated with heart disease. Their decision to quit and do something else can be rationalized in various ways (and almost always will be, given the nature of people who get into programming), but at bottom it’s just a sense that hardcore = dead, along with a sense of not being personally ready for that. Perhaps they realize that they are stealing other people’s lives by devising “user experiences” that amount to virtual tar babies, soma, or just cruel and unusual punishment (how much of you life is wasted trying to get some complex and finicky piece of software to do something useful? how much time do you spend working to pay for a stack of games that you hope will make you happy or at least distract you?), and destroying their own souls in the process.
Call it the voice of conscience. It’s not a rational thing. It’s the ones who don’t listen to that sense and wait for a comprehensive rational explanation that are in trouble. In a way, it’s like the movie Suicide Club. The director couldn’t figure out why his friend committed suicide. You can’t figure it out rationally, but the voice is there. You either do what it takes to hear that voice or you don’t. If you don’t, you’ll eventually follow a trail of sentimental cruelty until you’re holding hands and stepping off the roof with everyone else (because it’s by far the easier way). If you do, you’ll wake up and realize that something is trying to kill you and it’s time to start running away as fast as you can, whether you understand what’s happening or not, whether anyone else you know realizes it or not (because many won’t).
Some fates are worse than death. Most people only want to look down the food chain and laugh at the dumb sheep. The harder core look UP the food chain until they see the reaper, and then try score immortality points by pushing as many sheep off the roof as they can. They see the reaper as a force of nature, they seek to become a force of nature themselves, and so they become more and more like animals, losing the ability to see anything beyond the reaper. They have forgotten that El Diablo is a liar, a wolf in sheep’s clothing, and that no one can beat him at his own game.