I tried both.
I can see why I was recommended Neon Chrome. With a bunch of weapons, special abilities and mods, and three classes to choose, there is a good amount of permutations. Enemy design was weak at first but I’m seeing now new (and more interesting) enemies after the first boss.
Add to this that it can be addictive upgrading little by little your character stats to do it better in the next run, and it seems a solid action game.
However it fails at the moment-to-moment action, which in the end it’s the most important part. Overall it’s ok, I will still play it more, but I see two issues:
-You carry a single weapon, not several, and the ammo is infinite. That means less fun having to pick the correct weapon for each enemy and situation, and a bit less of variety in the combat (yes, you change weapons as you find them, but it is much less frequent). You also don’t have usable items or anything that could spice up more the combat, just the primary fire of the weapon and your special ability
-Movement is eh. There is no sprint, or roll, or dash, nothing.
Jydge is an interesting one, how they have made a new game in the same world, reusing several art assets, and even some menus and powers, and almost the same type of game if you squint the eyes enough, but it feels different enough once you play. It’s an interesting pseudo Hotline Miami.
By increasing the damage a lot, made the enemies criminals that have patrols, having less enemies but more dangerous, putting hostages you have to rescue, and by putting set challenges in each level, they have made a more tactical game.
-Level design is suddenly more important, where are the hostages, where are the enemies, if this part is open area or a narrow corridor, it matters more.
-The mini stealth system, which already existed on Neon Chrome, gains more importance on Jydge. You can wait until a patrol pass hiding in the closet, kill first this guy on the bathroom without the others noticing, etc.
-The feature of wall destruction to open up new entrances is both easier (by default you make much more damage to the environment) and more important to the gameplay. It makes more sense here.
-The challenge system is nice, a decent way to replay the levels more and get something. Although maybe at some point it will turn frustrating.
The interesting point here is how Jydge don’t really fix the issues I saw in Neon Chrome, the movement is the same, and the one weapon with unlimited ammo is the same, but suddenly they have less importance if the game is more focused on the tactical part, in what order to kill the enemies, where to try to use stealth, recover the hostages in a minimum time, etc. The game focus is shifted from pure action to other fields so said flaws don’t apply anymore. It’s why Jydge seems the better designed game.