PC gaming isn’t d0med, it’s just… delayed.
The reality is a PC port is a relatively inexpensive asset. In the case of many AAA console releases, it could be effectively free. The cost of PC development is of no consequence here. PC ports will continue to be made, but the days of simultaneous launch are over.
Despite all the whining from people like the aforementioned Mr. Walker, it’s guys like Mr. Bauman who have it right; in almost every paragraph he’s written above. Complaining about it and demanding publishers put forth empirical data isn’t going to accomplish jack.
The road to profitability runs through the consoles. True, there are torrents available for Xbox and PS3 games, but let’s be honest; it’s much easier to steal PC games. The numbers don’t lie. Let’s look at some recent AAA releases (NPD data from July 2008):
Lego Indiana Jones
PC: 26,784
DS: 360,512 PS2: 315,486 Wii: 349,437 PSP: 109,002 X360: 181,502 PS3 92,302
Mass Effect
PC: 40,685
X360: 981,502
Call of Duty 4: Modern Warfare
PC: 507,039
X360: 4,239,753 PS3: 1,619,292 DS: 308,114
Bioshock
PC: 242,359
X360: 935,050
I could continue to pull example after example, but the most telling example here is CoD4, a game which plays beautifully on a current rev PC and should have done much bigger numbers on that platform. There’s no way the install base of PS3 FPS players is 3x the size of the PC market, and yet the sales numbers are proof for all to see. What more empirical data do you need?