Hey, you were the one who said you didn’t read it. You even came away with the impression that the game wasn’t for me. I was just pointing out that you didn’t get that from the passage he quoted.
And while I appreciate you trying to be helpful, the print-and-play isn’t going to help anyone who’s concerned about the problems I raised in the review. It’s furthermore not going to demonstrate any of the really cool stuff I talked about in the review.
The campaign is the best part of the game. It takes a cool little dice puzzle and twists it into nearly infinite themed permutations. It gives context to the choices you make.
But, yes, I could mix and match all the bits and pieces for a standalone game. However, I’m in it for the way the campaign is a series of choices between randomly generated mission/city/hero combos as you work your way up an escalating difficulty level. Standalone games don’t have that.
Replayability matters to me, especially (only?) in games I like. And it’s a significant part of the appeal of Under Falling Skies. In fact, I’ll bet you dollars to donuts all those top ten lists you mentioned bring this up. All of them. But if you just want to play once, that’s cool and not really surprising, given that your playthrough probably ended with a long drawn-out slog through six losing games. That certainly lessened my experience.