Couldn’t find a thread on this, so here it is. Despite my strict policy regarding EA titles I’ve decided to go ahead and grab this - I’ve had my eye on it for a really long time and judging by the reports on forums it’s also pretty close to completion. The low price point also helped.
So far I’ve put in 18 hours according to Steam and loved every single minute of it (according to wiki I’ve seen maybe 1/4 or 1/3 of the game so far, tops. Most other games at this price point would be over after 10 hours). It’s a pretty oldschool rpg, very much like the beloved Fallout 2, if a little lighter on the text and conversations. Where the game really excells are its mechanics. There’s everything - crafting, hacking, mechanics, lockpicking, stealth, melee, ranged, psionics (think mage) and looking at the skills themselves and the feats (perks) the game has it looks like everything has its uses. I’ve decided to make an agi / dex character for my first run and just went with the skills that benefit from these two stats. One of the skills I picked up because of this is throwing which is something that I’ve NEVER taken in an rpg before. And, as it turns out, the skill has been very useful on quite a few occasions. Judging by other people’s posts on the steam forum you can make very interesting and varied builds and still finish the game with them, as long as you don’t gimp yourself on purpose (ie, no synergy between stats, skills and feats).
This is mostly thanks to the Oddity system which is an alternative to the Classic XP system (which is also in the game). Classic, as the name suggest is how rpgs typically play - you get XP for quests and for killing enemies. Oddity on the other hand is different - you still get XP for completing quests but the bulk of XP comes from studying items that are scattered around the world (no XP for killing or opening locks). Some can be found through exploration, some are on npcs, some on enemies, etc. This means that even characters who are not focused on combat can easily keep pace with the combat specced ones. Thanks to a high stealth skill on my character I’ve successfully avoided most of the combat sections early in the game and still leveled up relatively fast because I made sure I thoroughly explored the areas I was in. Each Oddity item can only be studied a set of amount of times and besides the unique ones there are more available than you need to max each one out. This means that you don’t require 100% exploration to level up properly but this system still makes exploration feel relevant.
Another part of the game that deserves a shoutout is the UI. It’s sleek and informative. Inventory has filters, stats properly explain what they do and what their effects are. Same goes for item tooltips.
Despite the relatively large amount of items, skills and mechanics available in the game I’ve never felt like I was under the effect of the info dump, something that for example really bothered me in Pillars of Eternity (starting with 20-30 spells on a character? Sure, why the fuck not). You can really see the logic behind the design decisions and it’s clear that the developer (used to be just one guy, now he has a team) is a massive fan of games like Fallout 2 and probably a hardcore player too - so far I’ve yet to find any elements that felt like a chore, everything has a clear function.
There are two negatives that I’d like to point out and one of these two will probably feel like a positive to some - one, the journal is fairly basic. The quests are just vaguely referenced, there are no detailed instructions on what you have to do. If you play in long stretches this isn’t much of an issue, but if you’re gonna put the game down and return to it a few days later then you’re gonna have a real problem unless you wrote the details on a piece of paper.
Two, there’s no map in the game. At all. Exploring underground caverns introduces a very real possibility of actually getting lost. Once again, a pen and piece of paper are recommended here.