Unity of Command II - this time it's 3d

Nice info. Thanks @Vormithrax.

Will I be right if I say the following:

  1. Attach self-propelled arty to armour
  2. Attach recon to armour
  3. Attach anti-tank or anti-tank recon to infantry
  4. Attach engineers to river crossing units or city breaching units

Since there are 3 slots,
an armour unit can have 1 arty, I engr, 1 recon
An infantry can have an anti tank and engr and towed arty

As a general rule?

Seems about right. Make sure you are shuffling around your specialist/strength steps to different units as needed during the prep phase. It’s a massive help in piercing through the enemy lines on turn 1.

Where is the kickstarter link for this?

Thanks, will do that.

Looks like we’re getting some Axis scenarios. I think they already have DLC planned.

Against my better judgment, I reinstalled and resumed my Italian campaign on Classic. I’ll chip away at it – lots of games to play right now.

I finally abandoned the campaign on the second to last mission. Rhin at Danube starts with a major river crossing and ends with a massive trek to reach the far end of the map before you run out of turns on the doorstep of victory. What crushes your spirit is the AI’s relentless destruction of bridges just before you arrive at them. You need to move your HQ in advance to be within range to rebuild the bridge or construct a pontoon bridge, and then wait the following turn to cross.

This happens 3 or 4 times as you move across the map. After my first attempt, I watched a walkthrough and realized I needed to concentrate my armor. On my second attempt, I didn’t pay attention to HQ range and lost a turn. Once again I was a turn short. On my third attempt, I got bad weather on a crucial turn and decided I had enough of the game.

The beginning of the campaign was frustrating in the same way. Classic doesn’t have enough margin for error, and the penalty is the most painful one in video games: losing time replaying the exact same way with a slight tweak.

To be fair, the middle of the campaign was a lot more fun. I kept my units at high veterancy and generally steamrolled everything. I still failed an occasional mission due to a simple mistake, but I didn’t mind replaying them.

Time for a break. I’ll wait for the next content drop.

https://unityofcommand.net/forums/viewtopic.php?f=70&t=9712

Big update available on the Beta branch.

DLC is November. But they’re getting distracted by Bruce’s tweets.

I’m on the second set of three missions and I’m on the a-historical track. Some of these missions are pretty difficult. They’re those types of missions with huge maps where you have to sprint your tanks to reach the objectives in time and then hope some cavalry unit doesn’t sneak out of the fog of war to cut off your tenuous supply lines. Except the maps also have a ton of fortified units and most of your own units lack veterancy and specialists.

So it’s kind of a grind even on Normal difficulty. They did warn me the a-historical track is harder, and I’m still happy to be playing more of the game!

I forgot to mention the worst part - there are a lot of enemy supply sources in the middle of the map, so it’s more challenging to cut them off.

The fun news is in the last balance patch, they fixed a bug where the combat results table was limited to a certain point. That’s why even with overwhelming odds, the best you’d get is 0:3. Now that it’s fixed, I’m having fun crushing enemies all the way up at 0:5.

Finished the DLC. I really liked it! It taught me two lessons I’ve forgotten:

  1. Don’t try to play this on Classic difficulty – it’s too hard!
  2. The reason I don’t play more strategy games is I become hopelessly addicted, to the detriment of work and family. Good time for a break.

Next DLC is Barbarossa. So I guess we’re doing Eastern Front with the new engine?

Release will be April.

I’ve been playing a mission a day in the original campaign and have been enjoying it. I’ve just finished Dragoon in conference 4. It was nice because the German units are becoming less elite so it doesn’t take quite the team effort to bring them down. I’m playing on the default (non-classic difficulty). So far the objectives haven’t been super tough to take on time, but I do sometimes miss one or two optional ones.

I’ve seen what you mean about them blowing up bridges even on some of these earlier scenarios. It can really throw you off by a turn or so if you’re not careful.

Awesome.

I bought this and am working through the tutorial. So far I like it.

I put the game down for over a month thinking I gave up on finishing. Do you ever have games that you like, are really well done, but the thought of playing it just tires you out? I don’t know why I’m like that with some games. I usually don’t play more than 1 scenario a day, but today I went and rattled of four - having a great time. Then I get to the Battle of the Bulge and I’m thinking, “Urgg I don’t want to have to deal with that mess”, and I stopped playing. Now I have that feeling that I’m not going to start it back up. It probably wouldn’t even be that bad if i just started playing it, but it just looks like a mess.

I felt compelled to try UoC 2 Battle of the Bulge scenario and pushed through my reluctance. After a couple of turns I felt pretty good and played it for 2 hours. On the last turn I lost a mandatory objective because I forgot it was a mandatory objective and didn’t protect it enough. I think I could have held it, but now the thought of going back any time soon again has just been squashed

Failing objectives right at the last turn is definitely the worst part of the game design. Oh well.

New DLC is out tomorrow! Maybe that will get me back into playing games.

There’s an extensive new tutorial now, and this new feature to address our complaint above.

That would have been very appreciated this morning. I uninstalled but it’s good to know that feature exists. It’ll make it more likely I fire it up again at some point.