So far I’ve also completed the 1st mission in the campaign in Easy Mode.
I’m liking it so far! It’s less “puzzley” in the following ways I feel.
- The main objectives have no Time Limit. (So you are guranteed some Prestige Points as long as you dont get defeated)
- The side objectives have time limit that rewards you with prestige points. At easy mode, it’s quite generous.
The key game play mechanics.
- The Prestige points are used to upgrade your “HQ” which allows you to acquire special actions on a Campaign screen. It introduce an RPG element, not sure how this pans out. I basically pumped it into movement because of “Blitz” in Blitzkreig!
- Prestige points also does the usual like deploying specialist steps into your units like the last game.
- Supply is still crucial and it retains the fingernail biting element of wondering if you had over stretched yourself and an enemy is coming to cut off your supplies! The key to victory is still very much manuvering and destroying enemy logistics. I get the same feel good sense of executing a flank, cutting off the supplies of massed tanks and seemingly impenetrable defences, and destroying them 2 turns later when they run out of supplies!
I’ve yet to start the next scenario and so does not know how the dynamic campaign tree will play out. But I must say, the campaign screen looks real good and polished. I am amazed at the efficient way they tell the story without usage of expensive CGI.
The 3D UI does need some getting used to. The supply line is not as obvious as the first game. And the new HQ element is still a bit weird. For instance, I could not figure out why some of my units were unsupplied, it seem like they should, as I had the HQ connected to the roads that my forward units had access to. But I think this a 3D UI issue. There is perhaps some disconnect somewhere in the supply network.
I am also unable to fully utilize my HQ. I do not understand their function and utility in the tactical overlay and so they just sat there in my whole scenario.
Sometimes, less is more, I think 3D contributes nothing to a wargame like this, and only serves to obfuscate the game mechanics. It cost more to make and program, and serves no purpose apart from eye candy.
Still, I’m enjoying this. It’s really well made. And I’m liking the game systems a lot while learning.