Unity of Command II - this time it's 3d

I put the game down for over a month thinking I gave up on finishing. Do you ever have games that you like, are really well done, but the thought of playing it just tires you out? I don’t know why I’m like that with some games. I usually don’t play more than 1 scenario a day, but today I went and rattled of four - having a great time. Then I get to the Battle of the Bulge and I’m thinking, “Urgg I don’t want to have to deal with that mess”, and I stopped playing. Now I have that feeling that I’m not going to start it back up. It probably wouldn’t even be that bad if i just started playing it, but it just looks like a mess.

I felt compelled to try UoC 2 Battle of the Bulge scenario and pushed through my reluctance. After a couple of turns I felt pretty good and played it for 2 hours. On the last turn I lost a mandatory objective because I forgot it was a mandatory objective and didn’t protect it enough. I think I could have held it, but now the thought of going back any time soon again has just been squashed

Failing objectives right at the last turn is definitely the worst part of the game design. Oh well.

New DLC is out tomorrow! Maybe that will get me back into playing games.

There’s an extensive new tutorial now, and this new feature to address our complaint above.

That would have been very appreciated this morning. I uninstalled but it’s good to know that feature exists. It’ll make it more likely I fire it up again at some point.

This weekend I wasn’t feeling well and my wife was working, so I blasted through the entire DLC.

I liked it a lot, more than the last DLC I think. Normal difficulty felt less frustrating and it had some interesting asynchronous challenges. By the end of the campaign, half of my units had ranked up to elite, but supply issues made things tricky. I also had more resources to break through entrenchments this time. It wasn’t trivial, it just felt like less of a grind.

My comrades are getting ground to dust. So many costly victories. Sometimes it feels like the stragglers outnumber the organized troops.

This DLC addresses an important historical question: how much fun did the Red Army have in 1941?

The answer: not much.

They’re cranking it out now! The DLC war machine is running on all cylinders.

Are they all self-contained campaigns?

Yes they are.

Good DLC. There are a ton of scenarios here, over 20. They even include a few purely defensive scenarios, which is new for the series. (At most you’d get a few turns on the defensive, then you go stomp everything.) I thought they worked pretty well. There’s the occasional slog map but it’s all good Unity of Command gameplay.

I’m up to 175 hours in the game now and I wouldn’t be surprised if they keep the DLC going.

Someone stop them. I can’t take anymore!

Is this still considered more puzzley with only a few ‘correct’ ways to win a scenario? I have this as I wanted a chit-pusher type war game but haven’t pushed on it learn it once I started reading about this aspect. I was wondering if those who have played it consider it more on the puzzle side or more open ended in how you win battles?

Looking forward to reading the answer, hopefully from our resident Unity of Command machine, @TimJames. Because now that they’ve pulled their head out of the boring ass East Front that no one cares about – the only thing more boring would be a Battle of the Bulge scenario – I’m curious to sample this North African campaign. (Although I do like the idea of a defensive Stalingrad campaign.)

-Tom

I don’t know! If you search for the word puzzle in this thread, you’ll get some opinions. I only really care if the scenarios are either a grind or so wide open that if you miss one turn you’ll be hopelessly behind the AI blowing all the bridges. I guess those scenarios could be described as puzzles in some sense. Some DLC has that worse than others.

UoC never felt like a puzzle to me except at the most stringent victory conditions. Those are still here but feel less relevant.

That is what I’m calling ‘puzzle’. Where not doing a single thing on or by a particular turn pretty much screws the game. I already have it, so maybe I’ll just push thru and actually learn it. Hopefully, I’ll figure out if it’s for me quickly enough. Thanks for the reply.

They extended the scenario limits in a patch so it’s no longer frustrating. Now it’s just annoying / hit to the pride. Not a big deal.

Unity of Command was a puzzle game like Panzer General. Unity of Command II never felt like that, and with the extended scenario limits it’s definitely not.