Unity of Command

I bounced right off this the first time I played it. I forget off hand, do you just play scenarios or can you run sort of like a random map encounter like I generate for AOW3? I thought of AOW3 because I didn’t like or complete the campaign and love setting up random maps against the AI.

The scenarios are hand crafted. The system design is dynes such that a deliberate and intentional hand is required to get he most.

That said with Red Turn and Black Turn there are quite a few high quality scenarios.

The bobbleheads are sweeping across Europe!

Thanks be to God.

I’m not going to watch that video, but I disagree massively with the title of it! Market Garden showed how massively effective paratroopers could be in suprise and capture.

It also showed how difficult it is to move large amounts of supply down a single, boggy road.

Even historians have to use clickbait titles on YouTube.

Thisbis on sale right now for a measly £2.24 and is on my wishlist.

10 word thoughts from people here?

I’ll probably buy it.

Solid tactical battles, with unique and well designed supply system.

Best strategy game in years. More puzzle-gamey than a war-gamey.

A puzzle game with too short turn limits for me.

There is some weirdness with the CRT in extreme circumstances; I lost ~3 million Russian soldiers trying to remove the final entrenched German unit from Berlin. Otherwise good. :D