Is it just me or is unlockable content one of the coolest things about console games? Not hidden easter eggs or secrets that you need to read a faq about but things that you know are there and get if you play the game long enough or well enough.
Take for example the maps you can buy in advance wars and advance wars 2, the class upgrades in Disgaea, Mini-games in Wario Ware, cars and tracks in the gran turismo series.
How come we don’t see this kind of thing in PC games? Sometimes there’s a campaign that you have to play mission by mission but how come most PC games just lay it all out in the beginning? I know that RPGs and shooters have a progression that you go through but it seems like a whole lot of strategy games could include this type of unlockable content model.
Take for example Civilization III. Instead of having maps you can download on the web, why not include those in game and have you able to buy them for a certian number of points? What if you could only play 4 civs in the beginning but for every win you get you get points that you can use to buy more civs? How about railroad tycoon III you can play any scenario from the beginning, why not make me win a couple basic ones for “railroad stock” and then let me trade my stock for more maps?
There are a few games that have had this to a limited extent like the campaigns in Heroes of might and magic III, you have to win the earlier campaigns to go onto the next ones. Even a bonus campaign at the end if you win them all. Painkiller had the tarot cards. I’m racking my brain but I can’t think of any more PC games with this kind of feature but scores of examples in console games come to mind.
Does anyone else feel that unlockable content could improve a whole bunch of PC games?