Unpopular opinions - game mechanics

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Hey, here’s an unpopular opinion: I like this game!

So they did make a Smokin’ Aces game! Figured. Remember when they almost rebooted Star Trek, until that Romulan traveled back in time and killed that crazy Paramount executive?

We dodged a bullet there.
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People don’t like Stardew Valley fishing? Man, it must suck to live a life bereft of color and joy.

I love the lowest speed setting in Paradox games - especially EU4. Not just when there is a war on and you’re moving troops around, but all the time. People hate it because you can go years with nothing happening, but I really enjoy using the time to tinker with various menus, think about what to spend points on and how to manipulate diplomacy to get a favourable war started, or even just zone out and daydream a while.

I don’t hate inventory Tetris. Not saying I’d play a game based on that, but when I picked up Path of Exile after a long layoff, I was pretty willing to move around all my rings and stuff to pick up one more four-square-unit item that i was almost certainly going to sell for absolutely nothing that I would care about, so I guess that means I liked it.

  1. I like escort quests, especially in WoW. I like the change of pace, and as I play as a tank, I like taunting the inevitable monsters that attack the escortee.

  2. I liked the micromanagement of individual tiles in Stellaris. I gather that’s been changed? Haven’t played in a while.

  3. I kinda like the free-to-play energy limits on play in every FTP game, because they assure me that I can pick up the game for a few minutes without committing myself to a long session. OK, arguably this is not an “unpopular” mechanic.

  4. I like shuffling in real card games.

  5. I like fixing ballmarks on the greens, and pouring seed into divots, when I play golf. Judging by the number of unfixed marks and unfilled divots, this is not a popular mechanic. OK, I suppose it’s not a mechanic at all.

  6. I liked when the pitcher actually threw four balls for an intentional base on balls.

  7. I don’t like timeouts in sports. There should be no more than one timeout per side in basketball, hockey, American football, etc.

  8. I like RNG effects in games like Hearthstone.

You are in luck - this is the case for hockey!

You’re quite right, which is one reason hockey has become one of my favorite sports! Plus, the Caps. :)

It’s not as unpopular as you think. I started off with omg, the fishing, but once I mastered it felt… rewarding. A couple of the legendary fish though are just… luck. I’ve caught them enough to really feel like I know when I had a chance and when I didn’t.

As for something the general masses seem to hate… pausing in MP games. I want an option to pause my game, no matter what it is.I know there is this great fear of exploit out there but… I play with people I know. If we need a pause, we need a pause.

This would be mine. I know a lot of people, especially at Qt3, just hate fiddly inventories in games. I quite like it myself. The more fiddly the better! It started with the Ultima series where you had a backpack and everything went into it. Then you could get bags and boxes to further separate stuff, all within the backpack. Sometimes you had to move stuff around to find other stuff buried beneath. Good times.

I don’t like stealth. Or mission timers.

All the stuff that’s in Civilization IV that’s not in Civilization: Revolutions? No thanks. Civ: Rev is the only Civ.

I am totally turned off by the RPG loot chase.

I love an escort mission, if it’s moderately well done. They’re just easy to do poorly.

Oh, I might have one. Mercenaries 2 is one of my favorite games of all time. Probably top 5.

I hear it’s hated by a lot of people.

I agree with this one too. This is what makes Resident Evil speedruns interesting. What to pick up, when, and when will it make room for something else. Your inventory is also your “build” in a way.

I sadly agree with this. I’ve been playing Civ 4 recently, trying to get to learn everything, and at some point, my eyes just glaze over. I know there is an awesome game in there, if I can actually understand how every single thing works, it’s just getting to that point.

I put hundreds of hours into Civ Rev when I had it on my Xbox, game length and lack of minutiae was just perfect for me. I think some of this might be my age, the older I get, the less tolerance I have for learning complex systems.

I hate RPGs with real time with pause. Just give me turn based, please. I keep trying to play Pillars of Eternity 1/2 and the combat just feels like a chaotic mess, I have no idea what is actually happening. Proper turns, please. Everyone wait your turn.

I’d kill for a turn based Freedom Force. The real time with paise was the only drawback to that game.

I can’t think of anything I like that a bunch of my semblables wouldn’t love.
Conversely, I don’t understand the love of any for the stuff that’s been mentionned this far (Double Fine gameplay love? Ew!).

The only stuff I can vaguely think of is that I loved Paradox games back when they were tooltip-free mystery boxes, and one could get caught in the awe of it — I wasn’t one of those maniacs trying to pry open the box to conquer the world, and I don’t mind losing at games or having mundane goals. Once the veil was lifted, starting with EU3 I think? I lost pretty much all of my interest in the games.
It might be related to my love of semi-emergent narrative, where the game throw you little bones of lore you can either ignore or gnaw to try to make sense of some weird larger pictures that isn’t probably there. But that’s not unpopular.

I hate turn based JRPG combat mechanics. Just yawn.

I don’t care for multiplayer. I don’t actively hate it, and I’ll team up in online games as needed. I couldn’t care less as to whether a game supports multiplayer though, and if I hear that a game is multiplayer-only I won’t give it a second look.