Yes it was.
Put me in the camp where the melee combat is an important part of Star Control. It helps that it was done so well in SC2, with good ship variety - figuring out what ships worked best against others was definitely part of the fun, although your mothership quickly became very dominant so the only reason to use other ships was for more varied gameplay. As someone who grew up playing Space War and Asteroids, it was a hell of a lot of fun to have a Starflight game grafted onto that combat - best of both worlds, imo.
I feel the same about Mass Effect 3 - While I like the additional RPG depth of Mass Effect 1, it really took until the third one for combat to really be first rate as a shooter – so it was essentially a BioWare-written game with excellent situational writing and characters (ignoring overall goofy plot), along with some great shooter combat to resolve encounters.
The one aspect of SC2 that I hope makes it into the sequel is the dynamic universe – it was very cool seeing empires expand/contract, at least until the Kohr-Ah start steam rolling (which happened too quickly). I love the different races and hope we learn more about them and some of the mysteries SC2 hinted at, such as the fate of the human androids from SC1 and the Orz,e tc.