Vagrus is entering Steam Early Access in three weeks. It’s one of the couple of games I’m looking forward to so I’ll just make a thread about it.
Vagrus plays in a fantasy world that had a cataclysmic event a thousand years ago. Dragons, eldritch inspired world building and a couple more unique concepts live next to each other in a harsh and unforgiving world still suffering from that calamity. You are a caravan master, a titular Vagrus- meaning wanderer.
Vagrus tries to combine several large scale game concepts.
You play on a very large open world map. Events on that map and in cities are handled via multiple choice text and story prompts. Travelling, trading and contracts play an important part. Managing the logistics of your caravan is required for survival in the wastelands. Resource management both for survival and profit ties directly into the map’s different regions and their individual traits.
There is a RPG framework for your character to develop and grow in to face the challenges of the game. Your caravan features several levels of participants. From nameless “basic stat” pack animals and scouts to fleshed out companions with individual story and specific abilities. A lot of the RPG system is non-combat focused.
The game has a faction system with various factions having their own politics, type of contracts, enemies and allies.
They recently released a short demo for the Steam summer event. The prologue (which basically is the demo again) will be playable on July 10th. The game will become available in EA on July 22nd. The demo is also available right now on gog (https://www.gog.com/game/vagrus_the_riven_realms_prologue).
There are a lot of stats on many different menus but when playing the demo I never felt overwhelmed. Almost all of them are well explained and well utilized. They have clear and distinct uses.
The art, especially the character art, looks kind of weird to me. Dunno how much that is an inexperienced artist and how much of it is intentional. Overall the game has a coherent theme and style however. Background and event art is great in my opinion.
I’m personally very intrigued by the large and open world they promise. The initial impressions form the demo I found very encouraging.