I’m curious whether anyone else is playing Vagrus at this point.
I have been trying it the past couple days, and it is making a good first impression on me. (Not the tutorial/on rails story – I played that just long enough to learn the interface. It’s the open world game that I am playing, as an adventurer) Not sure how much the game has changed in updates, since the negative reactions of last fall.
It is a lot of reading, which I don’t mind. And although I would never say the quality of writing approaches that of a good novel, I feel it compares favorably to most CRPGs.
Of course, I am not far enough in to be sure, but it seems to fit what I am looking for. Less about killing a thousand weak enemies and a few bosses, to gain XP and level up. More about getting along in an interesting and dangerous world.
There is fighting, and you can choose to make it a life of killing stuff, but that is not the sole way of advancing the game, and, in fact, I get the impression that unless you do a lot of save scumming, continual battles will destroy you, even if you manage to survive the battles themselves.
It is also less of a trading game than I had imagined. Profit margins are very tight, sometimes non-existent when you factor in the cost of travel supplies. But the tasks you take on for various factions provide profit and insight (what serves as XP here) allowing you to raise your reputation and your ability to deal with danger, while gradually exposing you to all kinds of stuff you might want to take part is.
As I say, it is early, and I may yet join the negative views I see from last fall, but at this point the game feels far more like an adventure and less like a “min-max your build and go kill mobs of evil strangers so you can kill more mobs of bigger evil strangers” kind of game. The fantasy world is nothing like The Hobbit, but the pacing and the sense of going strange places and encountering a lot of new stuff is reminiscent of that.