Valheim - a viking multiplayer exploration and survival game by Coffee Stain

I think for bonemass, the best strategy is to get a stack or two of frost arrows (the only arrows that really hurt him). Then build a tree fort that is high enough where he can’t hit it. Then make a hole in the floor of the fort and then when he walks under it trying to get you, just shoot him with frost arrows. I saw this on a video, and have not tried it myself.

I basically have not tried it because I got bored of the game play loop which is basically this:

  1. Gather resources at your current tier until you techup to near max tech level for that tier.
  2. Kill boss, get widget which unlocks tier + 1, go to step 1.

Sure there is exploration and whatnot, but mainly you are doing the same exact thing over and over. The only difference is your gear level. I just got bored of it knowing once I beat bonemass, Ill just start the loop over again with a new resource, and once I do that, I have to look forward to starting the same loop yet again, etc…

This game desperately needs diversity of tactics to allow a lot of player creativity in character builds and on how to solve problems.

I really good magic system or several magic systems could go a long way to solving that problem. Maybe other mechanics like building traps might be another mechanism you could employ.

I really wish that the player had access to the magic system the game has. Fire, shamans cast heal and poison, those plains mobs cast a shield and projectile…it would be great not only in terms of solo play, but team play. You could easily expand this game, so that multiplayer wasn’t just everyone zerging a boss until it died.

Well, with the 60-80 million of revenue they’ve made already, they can add to their hearts content!

I think it can be hard to remember that this is a brand new EA game from a small, new, indie dev team lol. It’s already so polished and will give a ton of fun for the money. But they’re still going to add a lot of stuff

Yes, this is Early Access, has a 5 man dev team, and just experienced a massively overwhelming first couple of weeks response to release. Right now the devs have stated they’re going to be busy fixing bugs reported by the players on a scale they never could have tested themselves, and once that is complete they have laid out a Road map of new content throughout 2021. I have a feeling this game will end up like Minecraft and No Man’s Sky, receiving constant releases of new content and improvements for years to come.

Had some time last night to collect more resources and craft a bow, a spear and some arrows. Man is the spear nice for killing boar quickly and efficiently. I did a ton of sneaking around and took down several deer with the bow until I ran out of arrows. Went back to my longhouse and crafted more arrows and a leather armor tunic, then got sidetracked by how ugly my fire pit was, so I demolished the rear of the longhouse and built a bump out with two story chimney, using half walls and 2m poles on the second story with a 45 degree thatched roof to create a decent ventilation shaft for the fire pit. It’s the best look I can manage in the absence of stone crafting and a hearth. Built a second chest as well as my loot and materials were becoming too much to manage with one chest.

Tonight I hope to hunt enough deer to finish my leather armor set, plus some more boar to upgrade my spear and craft a tower shield. Once I have those built and enough spare resources banked, I will summon the first Forsaken and see how I fare.

Working on a new house!!! Found an amazing location with a series of small islands, I plan on making a huge compound, this is the first building.

Is everyone playing solo?

I find the empty server to just be depressing.

I have been, been stuck in building mode, but it would be fun to do some multiplayer.

I’ll try and jump on the server next time I play. I have been soloing, but have beaten the first boss and feel like I have a decent enough grasp on it to not embarrass myself.

This game is next up in my queue to dive into. I’m just thoroughly obsessed with Nioh 2 at the moment but once I’m finished with that I plan to be playing online.

Finished my leather armor set (incl. helmet), made my wooden tower shield and upgraded my flint spear to tier 2. Threw myself a feast to pump endurance to max and lit out for Eikthyr’s grove. Fighting him at night was extra cool since his main attacks are lightning based and made for quite the show in the dark. Dodging, weaving and a lot of blocking with the tower shield in between pokes from my spear was all it took to win the fight handily (lost maybe 30 stamina when I mistimed a couple of blocks). In the end I proved to be more metal than Eikthyr. SKOL!

Collected my spoils, hung Eik’s head on the hook back at the runestone circle, basked in the glow of my new ability, and headed back to the longhouse to repair, rest and make my first pickaxe. Tonight I will try to find the boundaries of the Black Forest, and a spot nearby to build a new home for myself. This is fun!

Nice. That guy can be a little tricky at first

This game depresses no end sometimes. I died in the swamp, its a looooooong way from my spawn point. Many hours later, I arrive back to watch Draugr smashing my ship to pieces. I disembark from my raft, collect my stuff from my corpse. Turned around and its spawned skeletons who destroy my raft. Then some blobs appear, poison me and I’m dead again. I’ve yet to decide if I have the will to continue.

I make temp beds whenever I am at all far from home. Resetting your spawn point is very handy, and it takes very little to get a shelter/bed going. For Swamp and above I’d recommend a portal as well, you’ll probably have to repair pretty often.

My new eatery is almost open for business on my island/vacation complex!

Ha! VERY nice! I like the little tiki huts you’ve constructed on the veranda.

I’m hoping to find a similar spot (small peninsula for easier defense) for my next home. Did you have to build up the terrain (if so how?) to get that elevation or was it natural? I figure anything built near water will need to be much higher than sea level to avoid becoming flooded during storms.

You can use the hoe tool to raise terrain, and yes I did. I found a great spot, that has 4 different islands in close proximity, so I’ve decided to go all out and build a resort there lol.

A few things I wish they would tweak.

The workbenches should grab resources from chests, so they don’t have to be in your inventory

Workbench radius should expand as they are upgraded

Some sort of tweak to the decay system outdoors. I generally like that things have to be covered, but it makes it frustrating to try and build steps outside… or bridges

Remove the materials required to refill torches… or make the torches pull from a central depository. I love to light up my buildings, but it is annoying to have to run around with coal or resin or some other material and stock them up (even if the burn-down time is somewhat long)

Speed up sailing a little bit

Make the smoke more visible. It is already an interesting and cool-looking system, but would love to see more pronounced smoke coming from buildings

Stolen from a reddit posting of things devs mentioned in a recent podcast:

Here is a quick written summary I jotted down as I listed. It’s worth a listen - it’s a funny and honest interview. Just some dudes talkin’ about games in a really authentic way.

Considering adding musical instruments to play with other players that provide buffs. (They are not 100% doing this, but they want to do it)
Deathsquitos were added because they wanted a flying enemy, and apparently in Sweden they have lots of mosquitos and everyone hates them.
Potentially thinking about having a guck torch that acts as Deathsquito repellent. They want to avoid straight numerical buffs/nerfs to things in the world where possible, but rather create tools for the players to better tackle them. So if Trolls are too strong, they would add something that helps you kill them, rather than make Trolls weaker.
Hearth and Home update – Possibly adding Tar Pits that you can harvest tar from that you can use on wood structures to help make them more durable/resistant to rain. More build options, like shingled roofs, steeper roof angles, etc. (They mention specific Swedish/Scandinavian building types that I can’t understand)
Cult of the Wolf update – no info revealed.
Ships and the Sea update – customizable ships, the oceans more populated, more ships (a cargo ship potentially?)
Going to take their time with updates, only releasing things when they’re really done. “We focus on making things work first.”
New Biomes take the longest to develop.

Should really check out the Valheim plus mod on Nexus Mods. They’re doing some great things to tweak gameplay and take out some of the more time intensive elements.

https://www.nexusmods.com/valheim/mods/4