Yeah, I can’t think of a time when a development was moved from one team entirely and the game didn’t suffer for it. Maybe the Splatterhosue reboot? Usually it would only work if the project gets rebooted and begins development from the ground up again.
A Seattle-based developer on Resetera shared these thoughts on the current situation:
I’m going to take a radical different perspective. The game that Mitsoda and Cluney were pushing for and wanted to make just wasn’t marketable in 2020, which led to their removal. Paradox and HSL attempted to pivot and salvage, but the task was just too great.
The game was in a weird spot. A $30 million budget RPG that was probably too niche and a team that had never made anything of comparable scale before. The developer, which is partially owned by Paradox, is surrounded by massive studios that can offer staff better salaries which could go some way to explaining why recently their website had quite a few senior positions vacant for long stretches of time.
To me the big question is who could have Paradox brought in to salvage the project? What independent mid-tier studios are left? Yager, Sumo Digital, Spiders?