So is this whole thing just a bigger scale iteration of the tension in the original VTM:Bloodlines design between RPG/stealth/dialogue/non-combat gameplay versus shooter-O-rama? I still remember the vast disappointment that many RPG types like myself and Angie G felt back in the day when we got deeper into the original Bloodlines and encountered the transition from dialogue-centric gameplay to Shooter Shooter Shooter (Hollywood sewers, I’m looking at you).
That could explain things if so.