I mean… what exactly is hub-based? In my mind, Witcher 3 is hub-based, but also open world (the quests largely radiate from certain areas, though some are only discovered through exploration).
It’s been so long since I played BL 1 that I don’t entirely remember every little thing you did in it, but wasn’t it about as open world as games with any kind of graphics were capable of being back then? But I do remember the various areas, which seem roughly analogous to Witcher’s different zones, though maybe in BL1 you couldn’t return to previous areas… I truly don’t recall.
So what exactly is the difference between hub-based and open world? Some popular games that fall in both categories might be helpful for mental reference.
In any case my main point was that I don’t know anyone IRL who finds “bring me 11 rat pelts” to be compelling gameplay, and yet every game with quests is inundated with them.