Vampyr - From the Remember Me devs


#174

Some of us are natural carnivores both IRL and in-games so as a foil to your soy based diet / pacifism I present to you, White Chapel 2.0

There were a few good souls here who probably deserved more but virtually every citizen in the district either had a shady past or simply wished to die anyways. Who am I to deny someone a request?

Suffice to say, the combat portion of the game is a bit of a triviality now. But I did complete every quest line before I purged the entire region.


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Though I do find it rather comical that -nobody- says a word about Jonathan looking so ahh, how do I say? Well-fed… LOL
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#175

D:

Whoa , the main character’s face and eyes change is you kill a lot of people!

They should have made it so that you could craft this later in game.

SY355


#176

You are bad and you should feel bad!

I’m going to try a no-kill playthrough. I imagine lots of guns and sneaking will be involved.

Not that i’m, like, murdervamping thugs and vamps left and right.


#177

Or you can just pause the game to monkey around with your inventory. This is one of those games where you’re always carrying every single weapon, spell, and ability available to you, so long as you’re willing to go to the trouble of ducking into your inventory screen.

-Tom


#178

I tried the game out a bit last night to put the gpu I have on loan through its paces and I have to say I’m pleasantly surprised at how responsive combat feels. I expected a janky horror show from mid 2000s based on what I’ve read here but it couldn’t be further from that.

Running animation on the other hand…oh boy. I guess we know where that stake went. At least running doesn’t have the godawful inertia that has become so popular lately.


#179

There’s a cooldown for changing abilities, though


#180

For changing abilities or for using abilities? I think it just won’t let you swap out abilities while they’re on their regular cooldown, so you have to “pay” a certain amount of downtime. I don’t think it impacts the fact that the developers didn’t care one whit that you can go into the pause screen and swap out your loadout whenever you feel like it. Need some blood? Hold on a sec while you equip something that drains blood! Want a little stun? Pause to muck around with inventory. Feel like using one of your guns that has ammo left over? No problem except for the downtime in the middle of a pitched battle while you slide the cursor around the grid to get that other gun!

Like Horizon Zero Dawn, Ghost Recon Wildlands, and Dishonored, you get a giant box of gameplay tools, but it’s a pain in the ass if you want to use something that doesn’t fit into one of the quickchange slots. In other words, anyone who wants to min-max the half-assed interface gets an advantage because the developers couldn’t be bothered to make it part of the design.

I’m intrigued by Vampyr for a lot of reasons, but Dontnod is totally out of their element with the action/open-world part of this game.

-Tom


#181

I’m waiting on my cooldown so I can hit you with vampyr powers


#182

Dude, you don’t want my blood. It’s only worth 200xp. But 250xp if you give me medicine to treat my Caresaboutinterface-itis.

-Tom


#183

I just saw an unexpected spoiler from the internet. I guess the character lives on as a vampyr to the present day.

Capture

Thanks Capital One.


#184

#185

Cadogan Bates, a minor NPC from Whitechapel, is dead. And I have no idea how.

Great.


#186

You were given a quest to find him and you went to sleep didn’t you?

I’ve noticed some quests are affected by the passage of time. (where you go to level up and progress into the next day).


#187

He may have died during the intro prologue where I had no idea WTF I was doing – I think he was being attacked and I was supposed to save him. Either way - shitty game design.

Edit - no, you’re mostly right. Right after the prologue, around level 5 I was exploring the area around the Hospital and zoned into another building, where I received the quest to save Cadogan Bates. However vampire sight told me I was surrounded by level 13 enemies, so I left.

So… poor game design.


#188

Yeah I was level 9 when I got over to him , it was far harder saving him being so under-leveled, than I expected. :)

I haven’t had time to get back to this yet, but I can’t wait for that sweet XP pool I’ll have when I do choose my first character to bite.


#189

Damn is chapter 2 just fantastic. I am only level 10, but have a ton of XP to spend once I get to bed. :p


#190

Finished it after about 37 hours. Excellent game. I was level 28 at the end without killing anyone, and it was certainly a challenge. Street enemies were level 32-35, and a group of 35s of the right type could be a big challenge.

I was reluctant to rest at times because I didn’t want everyone to get sick again and then I’d have to run all over the city and cure them, which was a pita. I also didn’t want the enemies to respawn. But when I rested in Chapter 6 it didn’t seem to matter – no one got sick that night and the enemies were respawning on their own, anyway. Something they didn’t do at least up to Chapter 4.

The plot was good with a lot of options and hard decisions at key points. I’m sad that I made what turned out to be the wrong choice with one of the Pillars and the district went to shit, but at least it didn’t go all the way to chaos.

I missed about 1/4 of the NPC hints in the game and there were plenty of locked doors I never opened, which is frustrating. I’m assuming I would have had to kill NPCs to gain access to those hints and doors.

Certainly the best Vampire game since Bloodlines. Bloodlines is tough to play by today’s standards, though, even with the community patch. It’s a bit long in the tooth.


#191

Is there a way to mark people so you can find them easier? Ie, by putting a waypoint on them. The residents in Whitechapel are spread out much more than the ones in Pembroke Hospital and since I’m relatively new to the area I’m having trouble locating some of them, and vampire sense has rather limited range.

Excellent game so far otherwise, I’m especially enjoying the combat - at level 6 I took on some level 18 enemies and prevailed, and it was exhilarating. I can’t remember the last action rpg that made me use tactics as much as this game. Now that I’m level 10 it’s getting a little easier though, probably because I pumped stamina as much as I could.

Are any of the early game weapons worth upgrading? Right now my go-to weapon is barbed club which does stun damage on every hit, but I also like the Hacksaw + Priwen stick combination - the latter does massive stun damage, but the Barbed Club still edges it out because it does stun and regular damage at the same time.


#192

Worst. Vampire. Ever.

-Tom


#193

That’s super impressive! I tried to do the same but I felt too underpowered for the boss fights. Couldn’t resist taking out a few NPC’s for that sweet, sweet XP.