Victoria 3

I am really excited about this game. I have not read a single dev diary beyond the first one, purely because I am so excited reading the details will just make the wait seem even longer.

The big news about no more micro-managed units on the screen has even seeped into my dark cave, and I am really happy about it. Moving around individual armies in Victoria 2 was not anywhere close to being the most fun or engaging part of the game. The idea that we can remove it and (hopefully) deepen strategic/economic/political systems and give the AI an actual chance really interests me.

It reminds me to some extent of one of the few non-Paradox GSGs Realpolitik which is set in the modern world, it had a system where you sent armies to provinces then a battle screen came up showing results. I think it worked just fine.

There’s still lots of opportunities to move pieces around each inch of the map in the EU and CK universes.