Victoria 3

I think that’s true, but I think the problems will be addressed by things like the change to profit calculation for trade routes. They tried it one way, found a deep problem, and decided to work around the problem because that is about 100x less development and testing time than addressing the deep problem. Honestly if I were in charge I’d be wary of cracking everything open at the core as well, since there is no guarantee that deep surgery is going to work out versus something more narrowly targeted at the particular gameplay problem.