Yeah, Victoria does a lot to simulate some of the critical elements that shaped society during that time period. Things like industrialization, social awakening, the age of revolutions, socio political identities as non homogenous units.
But what it lacks as a major element, is the huge impact of innovation in transport, particularly rail and naval. The transition from wind to coal and diesel had huge impacts, but they are just felt in too abstract of a manner in Vicky2.
That’s not a knock. But if I were to peg one area I would like to see fleshed out more, and given more importance and prominence that would be it.
Also interesting observation from the screenshots. It seems each state has multiple independent settlements in them. Wonder how that will work? Very noticeable here
*The map is divided into States and Provinces. There are about 730 States at game start, which are the smallest unit you will interact with for purposes of politics and economics.
It’s possible to split existing states, such as when you demand a Treaty Port in a war or Diplomatic Play. This creates a new State that is only one Province in size. Even at game start there are some cases of having more than one State, gameplay-wise, within a single “State Area.”
Provinces are subdivisions that you usually only interact with for maneuvering armies and when colonizing (which is done one Province at a time as you add more Provinces to your Colonial State), and there are roughly the same number of individual Provinces as in HoI4. (According to Google, that’s around 13,000 - roughly 18 Provinces per State on average.)
Visually, urbanization will spread across individual Provinces within a State.
Edit: Honestly, everything in that reddit post is making me salivate
I hope they get pops right, given the fiasco in Stellaris. Their use of “pop groups” makes me hope they are willing to abstract somewhat more towards Imperator - which I’m unfamiliar with but have read did that well.
Glad those provinces won’t be overly micromanagey. That’s still probably my least favorite thing about Imperator even after they’ve done a lot to address it.
Any particular annoyance with them? Last time I went back to play Victoria 2 I realized how bad some of UX was for trying to get good info for pop concerns and that left me frustrated. I have a strong suspicion that they’ll have that in far better shape this time around.
Is it? I didn’t really pay it too much attention because I had other stuff going on, but it was in a bundle I just picked up and was thinking about giving it a shot.
You should give it a shot. Just don’t expect anything else coming for that game. As far as I’m concerned, it’s one more abandoned game in a long list of abandoned games by Paradox.
Thanks, all! I will definitely give it a shot. My gaming time is vastly insufficient compared to the number of games I want to play, so I’m not at all concerned that there aren’t a million DLCs for it. That’s actually a plus, come to think of it.
I really like the increased granularity in politics in the game- Victoria 2’s political model was fixed and not really adequate for a lot of the more idiosyncratic movements of the period, like the Carlists.