Yeah, I love the Ultima stuff. I have 'em all, if anyone is curious and wants to see anything, in addition to most RPGs (and a lot of other stuff) from the 80s through to recent years.
Strategy guides used to be terrible, so I liked making my own and posting them at GameSpot, etc. My Morrowind and Baldur's Gate guides were a lot better than the official guides (every NPC location, etc.). Old guides were also often riddled with errors, because they were made by people using non-final builds and the developer had little, if any, contribution to the guides.
But these days most strategy guides are pretty solid - the guides for the Souls games are all fantastic and look great on the shelf, even next to old AD&D books. Bethesda's guides have been very good since Morrowind too. I like picking up most open world guides for games that I play, both to see anything I missed after playthrough, and other paths, etc.
Some guides turn out to offer little that you wouldn't discover on your own easily (like the South Park game, largely because the game itself was so light), and online resources are amazing these days and offer more than any paper guide does, but I still love hardcover guides to meatier games. I picked up the Skyrim complete guide because it was so massive, even though I already had the collectors edition that was released with the game initially.