Seeing Rock8man dredging a quote up from the depths of a 14-year-old thread to post a Tim Rogers video made me think we needed a more on-point thread where people could post YouTube (or whatever) videos concerning video games.
So, worried that that interesting video essay you found isn’t quite journalismy enough for the games journalism thread? Or concerned that it doesn’t make sense to post it in the self-promotion thread because you had nothing to do with it? Or want to post a video that is not Twitch related, so it doesn’t make sense for it go in the Twitch thread?
Maybe post here instead.
(If there is a thread like this already, I never noticed it. Apologies if there is one.)
Everything done by Noclip is just incredible. Here are some of my favorites - but if you only watch one, definitely start with the Flight Sim doc. Danny brings out emotions I never thought I’d feel about Flight Sim:
I like him a lot too. His travelogues are even better. I remember someone here posting his NWN video and thinking I’d watch some more of his video games retrospectives but ended up watching his videos about travelling through the desert instead. Though, I eventually made my way to his video game ones.
I haven’t seen a lot of them, so maybe I have missed the best of them, but most video game reviews I have watched are terrible. Somebody doing an hour on why a game doesn’t work while they admit they enjoyed it just doesn’t work for me. The over analysis is just is a buzz kill.
For longer-form essays about games, I like Adam Millard
… as well as, for RPGs, NeverKnowsBest
Even when I don’t agree with them,* they almost always have something interesting to say.
*Or when, as a geezer who remembers Pong and they being comparatively young, I see that they got some detail of videogame history wrong. No really, there were comuter RPGs with action combat before Diablo. Just ask anyone who remembers Ultima 8. But it’s always fascinating to see how subsequent generations interpret the meaning of history.
I have tried to watch a few of his and couldn’t get through them. He actually reviewed one DLC as being “too short to be worth $15”, which I find to be about as subjective as you can get. Quantity over quality I guess.
I can’t recommend this Action Button review of Tokemeki Memorial enough. I just finished the section called “The Point”, it’s about an hour long, and it can only really be fully understood if you watch the rest of the video too, but it’s the first time in his reviews that he ended up in a place so profound, and it’s a complex set of feelings that he’s trying to express here, so it’s understandable that it takes a while to do it properly.
And don’t worry about the fact that you’ve likely never heard of Tokemeki Memorial, or that you’ll likely never play a Japanese game that’s never been translated. He goes through every gameplay mechanic, ever interface screen, every dialog choice, ever nuance of the game, so you’ll be as familiar with the game as he is by the time you get to “the point”.
I don’t say this lightly, but I think it’s a better use of my time than most TV shows on Netflix or HBO or Hulu or other services. For me, at least. It has to hit that threshold for me to choose to watch it instead of watching a TV show or a movie or playing a game or reading a book. All his videos cross that threshold for me, but this one definitely does. It’s certainly a very unique one.
(One reason is that it’s a game that no one watching it has likely ever played. So for that reason, he actually goes through two complete walkthroughs of the game in the video, which illustrate it much better than just talking about in the abstract. In the first sections of the video, when he’s just talking about the game, I kept thinking “how? How can a game do all the things he’s talking about?” But then the actual two playthroughs illustrate everything).
Yes! That History of Falcom video was very interesting. Fascinating to hear about 80s Japan and a company that went from being a computer store to being one the biggest games software companies, only to then lose all their talent to other game companies and to become a modest game studio that’s still around.