Vive la France: Let's Play Rule the Waves 2

Mine is Flight of the Valkyries!

Aka push for air superiority over air targets.

i got my key in less than 24 hours about a month ago.

I have been enjoying this AAR also, thanks!

an we (have we) built floatplane carriers? Having some eyes in the sky is pretty nice.

Two previously. I think they’ve shown up in a battle or two. One, I believe, in the forthcoming Thursday update.

It was a quiet two years, so I think I might try a fleet exercise as a wrapup—pit our aircraft carrier against an older battleship, see what happens.

One advantage of continuing to build new battleships is you can try to design them with a bit more of an eye towards survivability from air attack and long-range fire. In my Germany game I built a few behemoths with high level TPS, lots of AA and super-thick decks.

i have not tried fleet exercise, i look forward to seeing how that goes…

MikeJ how did that work for you? I have noticed that HAA gets some hits, but the medium and light does not get much.

My impression from the rules was that the lighter AA grades are more about degrading accuracy of attacking aircraft rather than shooting them down. I haven’t really played the game enough to develop any evidence myself, but I didn’t come close to losing any of the behemoths. Probably it’s not optimal to build such huge ships, but building BBs in the 20’s with high deck armor and room for extensive AA would make sense to me.

Sorry for the delay. Mount and Blade 2 is out.

January 1921

Last week’s readership made three strong suggestions:

  1. Stick with new battleships, rather than big refreshes of old ships. (I may still do one now and again, as budget allows, just to start bringing the fleet speed up to 24 or 25 knots.)

  2. Build some airbases in northern France, given the proximity of that part of the country to two major potential foes.

  3. Build another seaplane carrier or two. The most important thing aviation can do for us right now is to provide fleet scouting, and seaplane carriers are a way to do that without spending aircraft carrier money.

To those suggestions, I add my own item:

  1. Start refreshing our old light cruisers with a new, cheap model for foreign service.

We’ll see how much we get done. I’ll start with two airbases, one at Cherbourg and one at Dunkerque.

February 1921

We have a shot at an alliance. I try Britain again, but they turn us down.

April 1921

A mild crisis (a cruiser of ours runs aground off of a neutral power’s shore while conducting wireless intercept operations) sees tensions up to about the midpoint with Germany, Austria, Italy, and Britain, but buys us some extra budget in exchange.

July 1921

Nieuport gets the nod for our next-generation flying boat. It’s quite a bit faster than our old one, and has a range in excess of 250 nautical miles—an excellent scout.

September 1921

The British aren’t messing around with their new dreadnought.

October 1921

The money’s on hand for a seaplane carrier now. This one is somewhat more capable than our previous two.

In particular, it has AA guns, and carries 10 seaplanes instead of 5. It should make a good fleet scout in the future.

February 1922

With the seaplane carrier well on its way, I can now turn my attention to a light cruiser.

I wanted to call the class Lavoisier, but forgot I still have some of those around. I settled for Condillac instead, and will call the first ship Lavoisier.

May 1922

The Germans are saber-rattling again; tensions continue to creep upwards with them.

June 1922

A peace conference in the midst of tensions with Germany produces no results, but does slightly lower tensions across the board.

July 1922

The Austrians catch a French spy. I elect to make him a national hero, but the Austrians barely respond to the provocation.

September 1922

The defense minister wants 15 new destroyers building. I don’t intend to have that many going at once, but I am willing to take his money and try a new design.

The Glaive class has six torpedo tubes, four turrets in a superfiring-fore-and-aft arrangement, mines, and a moderately heavy anti-aircraft armament.

October 1922

We’ve secured a new colony in Albania! The only problem is that it bumped tensions with Germany considerably above the halfway mark.

January 1923

All in all, a quiet two years, although war with Germany is looking increasingly likely.

Interlude: Fleet Exercise

I wanted to show some of the ups and downs of early carrier combat, and the fleet exercise is a natural way to handle that. Pay a bit of cash, get some fleet experience in return.

Money is a bit too tight for that, though, so I’m going to savescum it as an exercise in battle-writing. In-universe, we’ll say it’s junior staff officers messing around with chits and a mapboard.

1:20 p.m.

Amiral Charner, our lone CVL, cruises in company with two light cruisers, three destroyers, and a seaplane carrier. Altogether, they are Team Red. The enemy fleet, Team Blue, is Redoubtable, a mid-tier battleship, and an exact mirror of Team Red’s supporting force.

We’ve started at standard range, because this whole aircraft carrier thing is very new, and we’re not sure how it’s going to play out.

As a quick reminder, Amiral Charner’s air group is eight fighters and fourteen torpedo bombers.

Given that Team Red knows Team Blue is in the area, Amiral Charner prepares a strike. She has room on deck to spot thirteen planes. I expect we’ll have the enemy in sight before crowding out our CAP becomes a problem.

1:33 p.m.

Our light cruisers, ten miles in Amiral Charner’s van, spot the enemy. The carrier and her supporting seaplane carrier turn away, while the light cruisers prepare to run interference—and hopefully spot the enemy battleship.

The red specks are aircraft formations.

The wind is out of the east-northeast, problematic given the range and location of the enemy forces.

1:55 p.m.

The light cruisers spot an enemy ship sailing a) toward the battle and b) solo, which is probably the battleship.

2:30 p.m.

The light cruisers and scouts confirm that it is indeed the battleship.

A strike takes a little while to ready and spot, and in the meantime, reconnaissance aircraft and CAP planes are returning, clogging the deck.

3:45 p.m.

By the time that the deck is clear, and that your intrepid correspondent remembers that he has to check the boxes next to the aircraft rows to actually give them orders, not just highlight the rows, the opportunity is lost. The January sunset fades into a wintery night, and the scenario ends without combat.

We’ll try this again in the summer, provided we aren’t at war with someone by then.

Plans and Intentions

Research

We uncovered two major technological items: improved directors on the fire control front, and torpedo protection 3, which adds (still more) weight but protects better against torpedoes.

Our current research priorities are naval aviation, anti-submarine technology, and turrets and gun mountings. Should we leave it that way, or focus on other items (light forces, guns, amphibious operations, machinery and hull design, other things)?

Shipbuilding

Ocean is nearly complete—she’ll be ready in three months. Should we build a slightly improved version when she’s done, improving her fire control and torpedo protection?

Should we perhaps build a battleship with an eye toward survivability in the coming age of aircraft? That is, heavy deck armor, lots of room for anti-aircraft firepower, and battlecruiser speed? Should we hold off on more battleships altogether?

Soon, we’ll be able to convert ships to full-size carriers. The 24-knot Duquesnes seem like perfect candidates—their machinery is very old, so giving them reasonable speed should be easy, and they have the displacement to support an air wing of decent size.

Other ships on the ways include Commandant Teste, our large seaplane carrier, three light cruisers to take over some colonial duties, and three Glaive-class destroyers (with minelaying technology!). Should I build another seaplane carrier, or lean harder on the light forces?

In more general terms, at present, our destroyers are about 35 knots, our light cruisers and battlecruisers go 27 to 29 knots, and our battle line goes 22. Is it worth rebuilding the slower ships in the battle line (the Redoubtables, Requin) to get their speeds up to, say, 24 knots? Should I push for faster light forces?

Diplomacy

France is again a middle-tier naval power:

Germany has an edge on us if you count dreadnought ships in total. The US and the UK are both far ahead. Austria-Hungary, Italy, and Japan are clearly inferior.

010

Tensions are middling. Germany is rattling sabers again.

Lean on the light forces. They strangled the hell out of your opponent back when. I would wait with rebuilding the old battlewagons until you have excess budget (ie, war) and keep building DDs and those hot little cruisers.

Some interesting lines in that spreadsheet.
Has Italy lost another war, to be completely without battleships?
How does GB have 0 BBs building, totalling 26,000 tonnes?
Austria’s upcoming dreadnought is huge. In fact, all of the BB and BC building in the world seem to be very heavy. Suggests their battle line speed won’t be increasing too much.

I suspect Germany has more than a slight edge as all their big ships will be of comparatively new design. Should be countered by your edge in admiralty. Distressing to see their budget well above yours despite the reparations exacted.

I approve of the seaplane carriers, agreed that scouting is the most valuable role for your aircraft right now. I would continue to invest in aviation technology without matching investment in carriers until the planes start to be really dangerous.

AA doesn’t look critical for the battle line right now: your likely rivals can’t do much with planes at the moment unless you get close to their coasts. But I guess it’s better to have the guns there on the newer ships so they don’t have to be refitted later.

Based on past wars, torpedo protection seems very valuable, and will presumably become even more so when torpedo bombers become more effective.

I wouldn’t bother rebuilding the old battleships. Instead make sure the new ones are speedy and expect to retire (or lose) the old ones in time. I would definitely keep new battleships coming though.

It doesn’t look like Italy has bothered rebuilding since the last time we crushed them.

Britain is either rebuilding a battleship or has one in mothballs. I forget which one shows up in the rankings like that.

Enjoying this. Somewhat OTT what books do you recommend for learning the basics of Naval Combat in this era?

And

Are what fuelled my appreciation and interest in naval history of this era. They read like game of thrones, except with real people. And honking great big battleships.

I loved this book. Here’s a review and summary.

It is not so much about the basics of naval combat, but certainly goes very into depth on the contemporary tactical theory. A tour-de-force.

Thanks for the recommendation. Rules of the Game does look great, bought it.

I’ll have to add The Rules of the Game to my list.

I second the recommendation for Dreadnought and Castles of Steel generally, but I’d point to the latter first, which is an excellent naval history of the First World War. The former doesn’t actually spend much time on the naval arms race; it’s more a general history of the run-up to the war (with an eye on naval affairs), and a collection of mini-biographies of the prominent figures of the day.

Thanks folks! All look good :)

Thanks to @schurem, @Diddums and @Fishbreath for the advice concerning books. I got them all and started reading “The Rules of the Game”. Fascinating stuff, not only for the insight into tactics but the vivid characters of the time and the absolutely huge ships, which look awesomely forbidding.

So, I went out on a limb and bought RTW 2. The books have really captured my imagination. I was always bored by “low tech” warfare and so I am pretty familiar with 80’s and 90’s naval warfare strategy and tactics but this is all new for me. @Fishbreath do you have any Let’s Plays or other resources you would recommend to learn the game? And when is your next update coming as this thread is to blame for getting me into this fine old mess of having to learn another complicated game when I have no time to spare…

I too would love it if anyone has some resources about what ships should look like at the beginning of the game. My experience is booting this up, going to the ship design screen, and realizing I have no idea how to construct a pre-dreadnought battleship (or a post-dreadnought battleship, or an armored cruiser, or a destroyer…)

Welcome comrade-at-arms!

One place to start is Wikipedia’s lists of ships commissioned around 1900. Historical designs work as starting points generally.

The US is a good option for a first campaign, or perhaps Japan if you’re looking for a little more of a challenge. (Japan has the advantage that there’s nobody else of note in its home area; the US has the same advantage plus an economy that blows everyone else away after 20 years or so.)

This week’s update will land today sometime, I think—I just need to finish typing a few things and upload the screenshots.