True of the Quest as well. Controller tracking is superb. Beat Saber worked flawlessly. I used the headset for a little over an hour yesterday and it never lost tracking, the reference didn’t drift around like my Daydream does, and the guardian area completely worked to prevent me from hitting obstacles, even in a fairly small area.
I also played Moss, which is super cute. I suspect that the visuals in that game aren’t quite as good as the screenshots you see on the web, which may be down to what’s under the Quest’s hood, but it worked really well.
I really think either the Quest itself, or the next iteration of it will be the thing that brings VR to the masses. It’s still a bit pricey, but being wireless with flawless 6DOF tracking for both self and two controllers is a game changer.
I will say that when passthrough is on (I’m not sure if there’s a way to activate it manually, but you use it to draw the Guardian and I think it turns on when you walk outside the Guardian.) When it’s on, there’s a very slight lag in the visual. Fidelity is perfect; you can definitely walk around and touch stuff, but the slight lag makes it feel like you’re drunk. Just 30 seconds of that and I was feeling a bit nauseous; something that has never happened to me before with VR.