VR - Is it really going to be a success? Or, thanks Time for starting a discussion!

Okay, but my comments on the comfort on being untethered still stand regarding cables coming out of the headset. You do get somewhat used to it, but always having to be aware of it (so you don’t trip over it or yank it out of the PC) is still something that slightly diminishes the enjoyment of a game, because maybe you want to turn 90 degrees to the right, but instead you have to go 270 to the left because you’ve already done several right turns in a row and you’re very close to wrapping your legs up or tripping over the cable. With zero cables, you can give 100% of your attention to what you’re doing in the game without worrying about the “outside world”.

Right, but the more I study things, the more I realize that to play the games I want to play, a Quest isn’t gonna do it. Skyrim VR and Fallout 4 VR on a Quest seem like laggy hassles.

I may wait to see what kind of reviews the Vive Cosmos gets next month too.

Gotcha. Yeah, that’s a fair point and definitely worth considering. I just more wanted to point out that “untethered” is more of a benefit that a lot of people realize, but yeah, if you’re interested in a lot of games that likely need a lot of power, the Quest probably isn’t the best choice.

The graphics on the Rift S will be prettier, but everything else will be better with the Quest. It is by far the best designed VR headset I have used. Super easy to pick up and use, incredible tracking quality, and beautiful oled screens. The only reason not to get a Quest is if there is a specific PCVR game you want to play (like Skyrim VR) or if you must have the most high end graphics (get Index).

I’ve played my Quest more than any other video game consoles the past few months, and absolutely love it. It fits into my busy schedule really well (I take it to work and play during lunch break). It’s kind of like the Switch, in that its greater than the sum of its parts. Also, like the Switch, I’d be willing to bet that it’s a hot item this holiday season.

I think this is a good call.

Can a Skyrim POOP VR mod be far behind?

Looks like a decent headset, similar to Rift S but higher res. They said something about ‘transcending the pc’ and showed slides of a smartphone next to the hmd too, but have been real cagey about what that means.

There’s a recent hands-on here:

Looks like the controllers use active lighting, take two AA batteries each, and only last a couple hours.

It’s also really expensive. Pricing has been revealed here and it’s twice as much as the Oculus.

The Cosmos has physical IPD adjustment, so that automatically makes me more likely to buy it than the Rift S. I’m generally expecting the Rift S to still be a better device for most people though, in terms of optics, user experience and controllers. We’ll see.

I also feel like those controller battery life numbers can’t possibly be correct. There has to be some miscommunication there.

IPD range is 61-72mm. The Cosmos controllers don’t have capacitive touch so you won’t get the basic finger gestures like on Rift.

Maybe two hours battery is incorrect. Here is the pic that was doing the rounds:

That Tested preview above quotes the same number, maybe this was their source too? I can’t find the actual post on Twitter though…

I saw that, but it’s from a chat with some support guy at HTC and I’m hoping there’s been a misunderstanding. I have no idea how they could make a controller that drains two AA batteries in two hours, that would be a terrible design decision.

I guess it’ll be low (maybe not 2 hours low, we’ll see) because they’re constantly emitting light so they can be tracked. Oculus controllers last ages but don’t work so well in extreme bright or dark situations. Cosmos shouldn’t have that issue at least - until you need to turn the lights on to swap the batteries. ;)

Sounds like rechargeable double-A’s would be the way to go there.

I have no idea why anyone would use it in the dark, but I’d much rather have the battery life personally. I have recharable AAs, but this requires four of them and then you have to change them every two hours? No thanks!

Oculus have just announced that as of an update in November, you’ll be able to hook the Quest up to your PC via USB and play PCVR games.

Also full range of movement hand tracking (without controllers) coming to Quest next year.

Wow, that is huge!

I’m guessing you’ll need to have the Nvidia USB-C VirtualLink port on your gfx card for it to work.

Will be interesting to see how image quality compares to Rift when not limited by the mobile hardware.

Here’s a blog post

This is a bit weird though, seems to intimate that the bundled cable will not work:

which can be used with most high-quality USB 3 cables. Later this year, we’ll release a premium optical fiber cable to provide a best-in-class experience with maximum throughput and comfortable ergonomics.

Wow, great announcements!

Here’s the one I’m most excited about in their list:

Passthrough+: A Whole New View in VR
Coming next week to Quest, Passthrough+ is a breakthrough feature originally launched on Rift S that gives people a stereo-correct, real-time view of their surroundings while in VR. Now possible on Quest thanks to advancements in high-performance image processing and 3D computation, Passthrough+ makes experiences on Quest more comfortable when stepping out of your play space. And with Passthrough “on demand” shipping later this year, you’ll be able to check your surroundings without removing the headset any time you want.

Yes why that took so long when Rift has had it for ages is a bit of a head-scratcher. But it’s almost here!

Have you seen the camera positions?

Yes, I have both headsets. Quest already had passthrough at launch, just no way to trigger it at will.

A summary of the keynote:

Oculus link for Quest
Hand tracking for Quest early next year
Facebook Horizon, with integrated creation tools, including scripting
Passthrough+
Oculus Go apps in Quest
Vulkan multiview + fixed foveated rendering in UE/Unity
Analitics dashboard for devs
‘Mixed reality’ video tools, with native support in Oculus
Easier development in Quest thanks to Oculus link
Facebook social features: (oh noes! etc) facebook chat from VR, events, post to face from VR
Destinations + Rich Presence (virtual locations integrated with friend lists, possibility to join to them)
All media consolidated to Oculus TV
Media Studio too for creators to manage/publish/do analytics your content
Oculus Business (for enterprise-grade management), ISV Partner program
R&D: Half Dome v.3 reached, now it uses electronic liquid displays to vary focus

Games:
Beat Saber new free mode in December, new dlc next week
Vader Ep 2 out
Stormlands + Asgard’s Wrath release date in a few weeks
Medal of Honor full-length game by Respawn
New Boneworks game for Quest next year

I’ve been debating between the quest and the rift s. I had already been leaning toward the quest, I think this announcement has clinched it for me.

Any recommended accessories? I’ve heard lens protectors are recommended for people with glasses.