VR - Is it really going to be a success? Or, thanks Time for starting a discussion!

True but there’s no way you’re using that tiny cable that comes with a Quest 2 for anything lol! :)
And if you’re buying a new cable, better to go with a 3 over a 2 I reckon.

Has anyone tested the cables at the higher Link bitrates, as I recall the one concern with USB 2 cables was bandwidth restrictions?

Definitely! But if you just want to give it a try (almost) any USB cable will do. It’s also sufficient to use a USB 2 cable for SideQuest app sideloading. I never use the cable, preferring to stay wireless using Virtual Desktop.

USB 2 got me a max of 866mbits
USB 3 gets me like 2000 something mbits

So less artifacting and reprojection with USB 3 cable

It is so worth it Brian. Play Half Life Alyx, so good.

No half life games ever. Never. Head crabs no thank you. Ever.

What’s funny is that head crabs really are the only actual threat in HL:Alyx. So damn hard to draw a bead on in VR.

And now I will doubly never play it.

I have had to shoot myself in the head a couple times to get them off of me. You really are missing out though. I almost want to weep with joy at being in the middle of such cool environments. The game play is really fun too. No real big jump scares, maybe a bit of mild startling. Usually, it’s ‘I have plenty of time but I’m panicking and can no longer remember what button to press to eject my clip and didn’t reach far enough to grab a new one from my backpack…ahhhhh’.

Yeah, reloading in HL:A is what reloading would actually be like if you had a deadly zombie stalking toward you while you were trying to do it.

Yeah nope, not my thing. I wanna get that game I linked above and VTOL VR.

I deny the allegations I ruined a pair of shorts playing Arizona Sunshine and dropping my magazine during a reload. Stop spying on me!

Doesn’t Link bitrate max out at 500Mbps?

I read somewhere that a USB 2 cable doesn’t allow you to go above 72Hz refresh on Link, is that true?

We’re never gonna see you again once you go under, are we? lol
You’re gonna be Kevin Flynn 2.0

Yes, because the limits of hardware compression / decompression of the video.

Steam shares some stats

Who wants to tell him about promises vs. reality in VR games?

That looks really cool, but I have to warn you, VR games and especially indie VR games tend to be very light on content. Also, that flying model is going to be an absolute pukefest for most people.

I’m just looking forward to Brian doing a 180 on SW: Squadrons.

No happening.

Can you show us on the doll where the evil game touched you Brian?

Is it

  • A Fuck star wars?
  • B This game is not exactly like 1989 X-Wing?
  • C They did not let you write the design documents?
  • D All of the above?
  • E Shit Bonerz.

This is why I can’t take you seriously.