Yes, if you go into the settings / Guardian, then go to boundary and select Advanced, you can adjust the proximity at which the boundary triggers with the headset and the controllers separately. If you set both to low, you have to touch the boundary before it appears (in fact if you’re looking straight ahead you never see it). I set both to about 20% which seems about right for me. I have about a 2 x 2 m area in my office now (actually 2 x 2 x 2 m because if I reach up to 2m I hit the ceiling fan!).
I know that, but on the Rift, you can stop it from appearing even if you touch it. It just shows the boundary on the floor. This is very helpful, if, eg, you’re playing a cockpit game where you don’t need the touch controllers, but have to put them somewhere. Previously you couldn’t do that on the Quest, but they put this in the patch notes for the most recent one, which suggested you might be able to:
Not sure, but my Q2 is set to roomscale so perhaps the option only appears when set to stationery. But I’m sure you’ve tried that already.
Next Gen PSVR announced… for sometime after 2021.
I’m not sure I’d like to intentionally cause that feeling :-)
That seems like big news. I never tried PSVR, but I have to imagine the PS5 is going to be a lot more capable of providing a good VR experience.
The original PSVR was definitely in the bargain category, but OK for the money. Unfortunately the Quest exists now and blows the original PSVR out of the water at a similar price - before factoring in the PS4.
Hopefully Sony can be more competitive with the PSVR2.
I thought I read something about that needing dev mode. Not sure what that means.
Developer Mode means you’ve registered as a developer on the Oculus site and turned on developer mode for your Quest headset. It’s easy to do with zero downside (really).
I already have that switched on for Virtual Desktop, but maybe it means the setting for the Guardian is in the dev mode bit rather than the Guardian bit.
Any thought on this post? Curious is if it’s more placebo effect, or if it’s real.
It’s definitely real, as it’s posted by a Microsoft developer:
We do have some feature updates in the works. One of the notable ones is a change we’re working on with Valve that’ll significantly reduce the amount of GPU memory used when running SteamVR. That one’s exciting because we’ve found it has a cascading effect - a lot of VR workloads tend to max out the GPU memory, and reducing the amount used reduces the need for memory paging, leading to a smoother overall experience.
This is probably only WMR-specific. Right now the issue is that we have to create an intermediate set of GPU buffers that we copy the SteamVR content into before we send it off to our system compositor. The change we’re working on will eliminate that set of intermediate buffers. Since each buffer is (generally) sized to match the resolution of the headset, the memory savings potential is huge.
The fix won’t affect performance that much, unless your current settings have you running out of VRAM:
It probably reduces the frame time slightly by removing that extra operation, but the copy shouldn’t be impacting performance that much. But at the same time reducing memory pressure can help a lot if stuff is getting paged out. We’ve definitely seen performance improvements in that scenario in our limited testing.
I’d think in games like DCS or MS Flight Sim it should help a bit (Steam version)? Or does MS Flight Sim skip Steam VR entirely?
Flight Sim doesn’t use SteamVR. But it will definitely help in DCS, which has memory issues in VR.
The real fix is for everyone to hurry up and use OpenXR exclusively! :)
Can a game like DCS switch to OpenXR rather easily?
I don’t know… with engines like Unreal and Unity it would be easier, but with something bespoke like DCS I imagine it’s a bunch of extra work for the devs.
I’m looking at an Oculus Quest 2 for the family, but also for myself to use Link Cable for games.
Is the $80 cable the one I’m looking for?
just use any normal usb3 cable.
Reviewing the threads above, but any other hardware that’s a “must-buy?”