Got my Index today. Snuck away from work for a bit to try it out. Initial reaction, honestly, was “eh, looks pretty good, I guess.” I wandered around Home for a bit, played a couple of light games. The first thing I noticed was the absence of the screen door effect from my OG Vive, but the screen door is something I typically can look past after a few minutes of play. At that point, I’m not really noticing a difference in FOV. It’s not like I’ve suddenly immersed myself in a world of wonder. Certainly things look sharper, but is that enough?
So, I’m thinking that maybe this isn’t enough of an upgrade from my Vive to justify the expense, and perhaps I should return it and wait for a true 2nd gen.
I put the Vive on to compare apples-to-apples. For both headsets, I used a Home room that has various tests for FOV, clarify, etc. That’s when I start to see the light. The difference with resolution and clarity is significant. As soon as I put on the Vive, I was like “oh, yeah, I don’t know if I can put up with this anymore.” I’ve also got a slight improvement in FOV (maybe 10 degrees horizontal, and 20 vertical). It’s mild for me, because I can’t put the eye relief all the way in, but it’s there. I also feel like there is better clarity edge-to-edge. I find myself able to move my eyes instead of my entire head to focus on the peripheral.
There’s been a lot of complaints about the black-levels and brightness over on Reddit, but it looked pretty good to me. I am sure Elite Dangerous will suffer a bit for the reduced black-levels.
Comfort wise, it’s a bit more comfortable than my Vive and the deluxe audio strap. It’s certainly not the fluffy clouds that some reviewers have made it out to be, but everyone has different shaped heads. I can’t dial in the eye relief all the way without it pressing awkwardly on my forehead, but my glasses preclude bringing the displays that close to my head anyway. I’ve got a dorky-shaped noggin’, so things just tend to fit me poorly. I’d say it goes from a C in comfort to a B.
I haven’t tried the higher refresh rates yet, since it was stuck on 90hz pending a firmware update. That’s one of the main features of the Index, but not sure if it’ll be useful to me across my more demanding games.
Couple of issues:
Changing refresh requires a SteamVR reset, and can’t be customized to specific apps. This will be a bit of a pain to drop back to 90hz for more demanding games.
There’s a larger nose-gap than on my Vive. Lots of light down there. Distracting at first, but not an issue once you get going. The good news (I guess) is that I can check my phone without taking the headset off.
So, at this point I am fairly confident I’m keeping it, but the true test will be higher fidelity games such as Skyrim and Elite Dangerous. Hopefully I get some time today and tomorrow to give it a proper tryout.