Oh, no! Sorry you have to wait, Kevin, but I think you’re gonna be really happy come Monday.

I spent some more time with it last night and my love affair only deepened. Lazy f*ck that I am, I stuck with seated experiences like Trover Saves the Universe, Project Cars 2, and Virtual Desktop.

The widened-out view of everything I do now in VR is a constant marvel and pleasure. I’m in complete agreement with the PC World reviewer who sold me on this thing when he wrote, “But I’d almost recommend an Index for the FOV alone. It’s that impressive.”

I also agree with reviewers who’ve said you can comfortably wear it longer. The microfiber lining is a big part of that, plus the improved weight and balance. I’m realizing how much the additional hardware and extra effort required to use the wireless adapter just wasn’t for me. Less friction = more inviting! Strap on and go.

As I’ve said before, I’m a huge fan of using Virtual Desktop to play traditional, non-VR games on my own, personal, giant, floating IMAX screen. It doesn’t work for every game but I love experimenting with screen size, distance, and curvature to see which games play well in that environment at a decent frame rate. Plenty of them do! And even though I feel like the only one around here who uses a VR headset like that, I’m going to continue shouting from the rooftops and proselytizing about how amazing it is.

Well, turns out the Index is really great for it. Being less uncomfortable for extended play goes a long way towards justifying non-VR uses. The back of this headset doesn’t mind if you want to rest your head against your chair-back or a pillow. The knobby Vive Pro wouldn’t allow it but reclining with your feet up and the IMAX screen floating overhead is a treat. I just need to rig some kind of voice-activated bon-bon dispenser to my awaiting, open mouth and I’ll be golden.

I spent a long time playing Sunless Skies with Kieran Hebden’s effing amazing Spotify playlist for a soundtrack and it was kind of a feast for the senses. Well, two of them, anyway. It’s a gorgeous game and all the more so when its vastness surrounds you. A game to get lost in and VR is how you do that. Plus listening to my own music just underscored how great the headset speakers are in both sound and design.

So far the only downside is what Tech Radar mentioned in their review: “The biggest fault we found with the headset after using it for more than a month is that SteamVR can be capricious… and, occasionally, a malicious, dastardly platform.”

I had a number of App is Already Running errors where SteamVR wouldn’t start because it was already running invisibly in the background. It wasn’t as simple to end the process as I would have thought so I had to reboot. I’ll have to read up on that issue to find a solution or hope it gets fixed in time.

This issue is dampening my enthusiasm not one iota. I like this thing!

Y… yes.

“How dry do you want it?”

Well? Is it here yet??

After further tweaking, The Witcher 3 on Virtual Desktop is VISUALLY STUNNING. We’re talking, “Pow! I just shit my pants!”

Screen size and curve are both maxed out at 100% while I set the distance to fill my vertical field of view in the center. Just enough so the black at the top and bottom of the screen goes out of sight when my head is centered. Then, using the Absolute Camera mod, I also maxed out the in-game FOV at 80.

This creates a seated “dome” type play environment that’s kind of the best of both worlds. The traditional UI and HUD elements work fine (you just have to move your head to see them) but the exploration experience feels closer to Skyrim VR. Entering Novigrad with the buildings looming high overhead or a cliff-side ocean vista filling your entire field of view, including turning your head fully. It’s an astonishing “you-are-there” face lift for a stone cold motherfucking classic RPG. I also messed around with Dragon’s Dogma and it too looks and plays just amazing like this.

Obviously you can’t play state-of-the-art graphics hogs in this way since your PC has to render it twice, but what a great excuse to scour the backlog. The wider FOV of the Index, along with it feeling a whole lot less “there” when you wear it, has made this not just viable but incredible. It’s the VR killer app nobody ever talks about.

…but VR titles are cool too! I picked up Audica yesterday and it made a pretty amazing first impression. Leave it to Harmonix to build a deep, great-looking/sounding mash-up of Space Pirate Trainer and Beat Saber. Am I a dancing bad-ass with guns? Turns out, yes.

(I also got Blade & Sorcery but haven’t tried it out yet.)

My street is closed for road work, today only. Grrr! I tried to make arrangements with FedEx so I could have them hold the package or provide special instructions, but Valve ships with a “no changes” restriction when they ship, apparently. So probably won’t get it for another day or two now, it’s a real bummer.

OH GOD THAT SUCKS

Hang tough, Kevin!

This may get me to both buy a PS4 Pro, and VR:

Yikes, it took me longer than it should have to realize that YouTube video you included is just a fan movie that has nothing at all to do with this game—and thank goodness.

Is it? Crap. Was looking for the first link and saw that in my search results.

Here’s the video that’s in the PlayStation blog article:

You really thought video games have reached graphics of that level? :P

Or that voice acting has gotten that bad?

My wife says she just signed for it today, so should have it waiting for me when I get home! I’m not going to have a whole lot of time to spend with it, but I plan on getting it set up at least! That way tomorrow or the next day I can just dive in, assuming I don’t run into major setup issues.

Fallout 4 VR is on sale for $14.99.

I believe it can be hacked to play on the Rift. Anyone tried that? It it cumbersome or worth getting?

No need to hack anything, it’s compatible with Rift out of the box.

It does run quite poorly and look kinda ugly though, no matter which headset you use.

To be fair, that description fits the standard version of Fallout 4 as well. :D

Haha, true!

For that price, it’s definitely worth it. It doesn’t run anywhere nearly as smooth as Skyrim VR though. It also does not come with any of the DLC, though if you have them for standard Fallout 4, you can copy the files over. Automatron requires a robot workbench mod to get it to work, however.

Woohoo! Hope it goes smoothly.

I was having trouble with my knuckles controllers until I discovered there was a conflict with my Xbox controller. Once I unplugged the Xbox USB adapter everything worked fine.

I got a refund on Blade & Sorcery. It looks promising-- like a non-cartoonish Gorn-- but it was too rough and unpolished for me. Maybe I’ll try again upon a proper release.

But I spent enough time messing around with it to realize that it’s going to be an old-dog-new-trick type deal for me to adapt to any game that uses the natural hand grip and release of the Index controllers. It’s not as intuitive as I would have guessed… my brain is just too hard-wired to press buttons instead.