The hand tracking coming next year sounds like a killer thing for sims (assuming it comes to Rift S as well). Take your hand off HOTAS and it tracks your fingers for switch-flipping - no need for that IR pointer addon!
Great point! I wonder if they will get it accurate enough to interact with virtual touchscreens. That’s just crazy stuff.
stusser
3156
You buried the lede there a bit, Oculus link is a really big deal. I don’t own a VR headset at all, and this makes the Quest much more attractive. I’d probably jump in if it goes on sale.
vyshka
3157
Did they say if the Quest able to recharge through the link cable while using it?
Yes they did, it does recharge.
LMN8R
3159
Since I don’t have a gaming PC, Oculus Link has minimal benefit for me. But I’m curious - how does the Rift S’s screen compare to the Quest?
I think I remember reading that the Quest actually has the better screen, but since games on Quest generally run at a lower internal resolution, that improvement isn’t really noticeable in Quest games.
stusser
3160
It’s higher-resolution than the Rift S and OLED vs LCD, but only 72Hz vs 80Hz.
Oculus just totally cannibalized Rift S sales. The product will disappear soon. If I had bought one, I’d be pretty pissed off right about now. It’s not like they didn’t know the Link was coming 6 months ago.
The Rift S has the higher sub-pixel density and less apparent screen door effect, so it’s sharper even though the Quest has the higher res.
Also keep in mind Oculus Link is still streaming, so even though the previews are pretty positive there will still be some additional latency and compression artifacts. The compression is splitting the images in clever ways, to save more bandwidth around the edges in areas where you won’t notice poor quality as much.
stusser
3162
From what I read everybody said it was unnoticeable, even Carmack.
Menzo
3163
How is this “streaming” any different than plugging a Rift into a PC? The Rift doesn’t process images, either, does it? The images are rendered on the graphics card and sent to the headset in both situations, right?
On the Rift the images are sent straight over Display Port to the headset, like any monitor.
On the Quest, the PC will have to encode the images and send them over USB, where they are then decoded by the Quest and displayed on the screen. It’s not using USB-C display since the Quest does not have any form of ‘video in’.
It’s like the existing Quest Wifi streaming hacks, except over USB cable instead of Wifi.
Menzo
3165
Right, OK, got it. USB vs. DisplayPort. Thanks!
Matt_W
3166
Latency over local WiFi is not noticeable. Latency even streaming from a remote PC 1000 miles away is definitely still playable. I’ve played The Climb, Lone Echo, Vivecraft, The Lab and several others on my Quest this way.
Yeah, I’m glad I didn’t spring for an S this past week after all of this news broke.
NOW the Quest definitely seems like the way to go.
BTW, I take it that if you’re gonna go Quest, you want the 128? Or is that less important now?
Matt_W
3168
I say no. I’ve got a 64 and a ton of games on it, and space has never been an issue.
rrmorton
3169
Would Oculus Link let you run Virtual Desktop (or something like it) so you can play 2D games from your PC on your giant, curved VR IMAX screen? I still think that kind of gaming in VR is way underrated.
LMN8R
3170
Same. 64GB and no issues with space.
Matt_W
3171
You can already do this with Virtual Desktop on the Quest over WiFi.
I’ve played games with Virtual Desktop over local wifi on mine too and it’s way too glitchy for my tastes. And my wifi is not crap. The usb cable should give a solid more reliable connection.
*esp. since you need to run through OpenVR and Revive to play anything from the Rift library