Congrats! I’m about to make a bold prediction: you’ll love it.

I made a small summary of the three main VR headsets:

As you can see, there is no ideal headset.

Theres also samsung and HP offerings, and pimax, but yeah, no clear winners so far.

I think its really hard not to recommend the Quest to anyone who is “VR curious”. Its relatively affordable, wireless, and can play PC VR with Oculus Link (i’ve tried it and it works great!). Also, i think the inside out tracking for the Quest (and Rift S) is the best in the market and works almost miraculous well. The Index may be the better quality headset, but its more twice the price of the Quest and still requires external sensors.

At that price, the Index can only really be recommended to people who already have a Vive and so can get it without the lighthouses.

Are the top end headsets inter-operable now? Ie can they all play the same games or are there Rift and Index exclusives? I see Alyx is coming to both - does that mean some things don’t? I haven’t kept up, but that would influence a purchase decision.

Steam games uses SteamVR api, which is compatible with everything (Valve supports both their headset and other third party headsets).
Oculus first party games uses their own api, so they are only for their headsets. Although, there is a ‘hack’, a software called Revive, that serves as a bridge from the Oculus api to SteamVR api. Wtih Revive, they may suffer some kinks or incompatibilities with new games, until they are fixed.
Some third party games will be in both Oculus store (using their api) and in Steam store (using SteamVR)

Facebook pays for exclusives but they’re technically interoperable aside from a little custom work for different controllers.

I guess it’s time for me to jump in. The Index more than likely. What do I need to know as a glass wearer? I am near sighted and use a set of glasses for a computer and then progressives when I am out and about.

Newegg is offering this headset for $250 through the weekend. The inside-out tracking makes it a tempting offer.

From what I understand, the Index is pretty good for glasses wearers compared to other headsets. I use a Rift with glasses and it works, but it’s not ideal and it probably wouldn’t be able to if I had bigger frames. If money is no object, you can get custom lens inserts made.

As someone who just went through this purchase decision (I ended up with the Oculus Quest)…
Make sure you consider both the space required and the power of your PC. Minimum 2m x 2m free space, more if you have it available. You’ll be punching the air, ducking and diving and swinging your arms about. If you’re going with a tethered VR headset (Index, Rift S etc) then make sure this space is available right next to your PC. If you’re running anything lower than a 1070 with a beefy CPU then you’ll probably struggle.

I don’t wear glasses but my wife does and she hasn’t had any trouble with the Index, given the easy adjustments you can do with it. She just plays Beat Saber occasionally, though, so hopefully someone else can chime in with useful info.

I actually wear glasses but don’t need to with my Rift. I don’t need to squint, and lines / text / objects look crisp, even relatively small text. You can look up the maximum glasses size for the different headsets and measure your glasses.

I’ve seen a pair of interesting offers for pc vr

https://www.viveport.com/infinity - Viveport annual subscription is 6€/month (instead of the normal 8€)
https://www.humblebundle.com/store/search?sort=discount&genre=vr - Humble bundle sale, with some aggressive (60-90%) discounts

Not quite but it’s getting there.

OpenXR is the great unifying standard we’ve been waiting for, and released v1 a couple months ago. I don’t think any games are out that use it yet. Unreal and Unity have export support for it. Oculus and Microsoft have released preliminary runtimes but others haven’t yet. https://www.khronos.org/openxr/

Technically it’s OpenVR api, SteamVR is an implementation of it. Although confusingly it’s not actually ‘open’, but closed source and owned by Valve! :P

Often SteamVR games don’t run optimally on Oculus, as we’re running two runtimes (as opposed to just one if there is native Oculus support).

Rift S has a slider to move the lenses back/forward for people with glasses. I’ve not used it though, I do wear glasses for distance but haven’t needed to in VR.

HMD Odyssey+ is down to $229 on Amazon:

and BHPhoto:

Personally, I’d say spend the extra and get the Rift S or Quest on a Black Friday sale, but the Odyssey+ is the highest-resolution of the Gen 1 WMR headsets and is an amazing deal at $229.

(Addendum for Flight Sim fans: I’ve seen reports that visual quality on the Quest is lower than the Rift S in sims like DCS, and instruments that are readable on Rift S are not on Quest.)

Talking native and not Link, Quest visual quality (ignoring nicer OLED blacks) is lower on everything as the Rift S has more sub-pixels. Quest to me has similar quality to the CV1.

Thanks yeah I’m pretty excited…

Anyone here have both significant experience with high end pcvr headsets and also quest+link? I’m curious to know how well the Quest holds up as a pcvr headset compared to others. Specifically latency and whether image quality takes a hit.

Next year closer to HL:Alyx I’m thinking of just getting a small form factor gaming pc to put next to my tv.