Hmm. . . it’s almost certainly the tracking. I have a Vive and a Quest and I always score better on the Vive. To be fair I don’t play beat saber a lot on the quest anymore because of this and supposedly the tracking has got better, but Beat Saber really is a worst case scenario game for the Quest’s tracking system (so hopefully other games aren’t as affected by this).
Adobe buys Oculus’ Medium VR sculpting tool. Wonder if similar will happen to Quill!
I guess we can now expect subscription pricing model, and heaps of bugs.
The headline buries the news.
According to former employees and people close to the company, Magic Leap had sold around 6,000 Magic Leap One headsets six months after release, compared to a goal of 100,000.
Yes, and they let a bunch of staff go too.
stusser
3358
I don’t see any reason to wait that long other than mismanagement. Technology isn’t there yet, to offer a VR/AR headset that would truly appeal to the mass-market. It needs to weigh a quarter pound and look like bulky sunglasses. Then it will be everywhere.
And that will happen, but not in the next couple of years.
Matt_W
3359
So, The Climb for Quest is finally out. Kind of a stealth release; I didn’t see anything about it in the subreddit and only noticed it when I was browsing the store. My impressions:
I bought the game for Rift (even though I don’t have a Rift) a few months ago to try streaming from a Shadow PC over Virtual Desktop. I got that working and enjoyed it, but it had some slight issues with lag and jitter and lockups. Luckily this is a cross-buy title, so I don’t have to repurchase it for Quest!
And having played the Rift version (streaming to the Quest) I can honestly say that I don’t notice much of a difference in the visuals between that and the game running natively on the Quest. The shadows are blockier and the scenery in the distance is a bit blurrier, but this is largely the same game it is on the Rift. I’m super impressed because I was expecting it to be dumbed down for the Quest’s hardware.
This was originally supposed to be a launch title. I actually bought my Quest specifically and largely to play The Climb. But I have to say Crytek did good here. It was worth the wait. I think this is now a signature game for the Quest. It’s gorgeous and tons of fun.
rowe33
3360
Agreed, tried it out on Quest after buying it for the Rift awhile back. Looks good, plays great, plus no worries about wires or tracking sensors!
I’d love to see more cross buy games come out. Brass Tactics, Skyworld, In Death, etc. Would be amazing if they could be ported somehow.
100,000 units for a headset that costs over two grand and has almost no software was a crazy target.
Looks like hand tracking is coming to Quest a bit earlier than announced:
Before you get too excited, there won’t be much support for hand tracking at launch. Oculus notes that the headset’s Library and Store interfaces and the Oculus Browser and Oculus TV apps will work, but that’s it for now. It plans to release the developer toolset for hand tracking to app makers next week, so hopefully it won’t take too long for support to pick up on current apps and games and upcoming ones down the line.
As a new VR player, I have to say the ‘sheen’ of the novelty is wearing off fast, because what I’m noticing already is lots of VR games are really mediocre. The coolness of looking around and using your hands is barely enough to offset how underwhelming or full problems are some of the ‘fist gen’ VR games. I can’t be surprised that some Rift/Vive owners started to having their device getting dust for months. The good news is that they aren’t mediocre because it’s somehow inherent to VR, they are mediocre in non-VR related areas, because low budgets, short dev times and/or bad devs.
An example. Arizona Sunshine is barely a FPS, more a gallery shooter where you advance at your pace. It’s inherently cool to aim your weapon and cap a zombie, but the rest of the game is dogshit. I mean things like story, npcs, dialogue (atrocious!), interesting level design, enemy variety, resource management, how other gameplay elements like exploration or puzzles are woven into the core game (they don’t), etc.
Or Job Simulator. It’s a good ‘look this is VR!’ demo, with lots of things to touch and interact, but it’s more an ‘experience’. And even as an experience, jeez, they should have hired some real comedy writers, around 1 in 20 jokes is funny.
Or I Expect you to Die. This is pretty good in places! I like the superspy theme, the humor is better ,and in general I like first person ‘touchy’ puzzlers like The Room. But it limits itself to one single place while The Room is able to tie together multiple puzzles seamlessly while you go back and forth, and more importantly, IEYTD does big mistakes like killing the player while not having any checkpoint system. Great idea.
Thanks god this is me going back to already released games, I expect better from here onwards.
My own issue with VR, is still that it simply doesn’t feel natural to me outside of games where you explicitly sit stationary in a cockpit - racing games, stuff like Elite Dangerous, etc.
True, but those games you mention are all VR launch titles from years ago. Things are a bit better now - though there is still plenty of trash around and much is low budget.
Try something like a bit more recent with higher production values, like Asgard’s Wrath or Lone Echo. Or even Beat Saber! Or maybe Trover Saves the Universe, Moss, Racket NX. There are plenty of reasonable made-for-VR titles. :)
TurinTur
3366
I liked Moss. And I like Superhot and Beat Saber. and yes as I said, those games represent more the first wave of VR games, not what I expect now.
It’s not all doom and gloom :)
Alistair
3367
Don’t forget cockpit shooters of one kind or another.
Silent
3368
As a new quest owner myself, I have so far been impressed. If you haven’t yet, I recommend trying out Vader Immortal and Ninja Legends.
rowe33
3369
Or Robo Recall, which is also really impressive on the Quest I think. I need to look a bit more into the sideloaded games as I didn’t know there was a whole non-Sidequest world out there as well.
I’ve found that the best VR games are ones that don’t try to translate traditional gaming mechanics and tropes to VR and instead try to explore the medium in new ways. One notable recent example is The Under Presents, which uses player perspective and scale in some really creative ways. Another great game is Tea for God, which generates non-Euclidean spaces you literally walk around in (a circle).
Editer
3371
If all of you people would just focus on flight sims as the good Lord intended, this wouldn’t even be a discussion.
Well, it’s a really great demo. :)
How is the game coming along? Been a while since I played it.
Matt_W
3373
The only flight sim available for the Quest is Ultrawings. I don’t have a pc capable of PCVR, so Oculus Link is moot for me.