My wife has taken the quest to large gatherings, honestly its fine. In those type of environments its not like somebody is going to be playing for an hour at a time. In my experience (so far) its not as isolating thing as you might think. Games like Beat Saber work fine for somebody to do a song and then pass to the next person. And the novelty of watching new players flay around is amusing for onlookers for a while. :)

I’ll be the counterpoint and say that I’ve never had any success fitting it into large gatherings.

Thanks for of the advice everyone! The streaming feature to the app ended up making it worth it. Was fun to mess around with in between games. I couldn’t get the chromecast streaming to work but passing around the phone worked well enough. AND the controller only smacked into wall one time.

Keep talking… Is a great group vr title

Lots of games ( but no Beat Saber or some of the most recent ones) has a discount in the Quest store. Journey of the God for 20€ seems good?
edit: you really have to look in the Rift store too. Apex Construct is 10€ in the Rift store and it’s crossbuy, while in the Quest store it was 15€.

So much for my hopes of a deal on the Quest! I guess I’ll end up buying it full price just before HL1.5 comes out.

Don’t worry. VR is a failed technology :)

I just finished* Virtual Virtual Reality. That was pretty cool!

*: as sure I’m of being now outside of VR. I’m not sure anymore.

guess i jumped on the index just in time…

The real barometer for VR success is game studios putting more money into VR games. I’d love to see it. How about a Blizzard VR Diablo Classic? Just the original dungeon redone in VR. I’d buy into VR with something like that.

So I had a thought. I remember Birthright, a flawed fantasy game that was three games in one – a strategic wrapper, a tactical battle, and a dungeon crawl.

The dungeon crawl lends itself to VR, and the tactical battle could be done in VR too. Why not let the player take off the VR headgear and simply go old-school on the PC to manage the strategic game? It would be a nice break from the intensity of the VR experience.

So a friend of mine bought her daughters a Quest for Christmas (after they’d visited us several times and played on it, and loved it). She messaged me yesterday asking what my Oculus name was, so her girls could friend me and maybe play some stuff together. I couldn’t actually remember my Quest username (since until now, I was the only person I knew that had one, so I hadn’t used any of the social features) and told her I’d let her know.

I put on the Quest and discovered that it wanted to connect my Oculus account to my Facebook account in order to use the social features. I vaguely remembered saying “no thanks” to that when we first got the Quest, but it turns out that while you were able to connect with people based on their Oculus account before, it seems that within the past month, they have now made a Facebook connection mandatory to use social features, to the point of not allowing people to make groups and such who were able to do so before.

I have a Facebook account, but I refuse to link it to anything whenever there’s an option for me to make separate account. I know I shouldn’t surprised that this happened, it was pretty much inevitable once Facebook bought Oculus, but it’s pretty infuriating.

So just make a fake FB account and use that. I have one myself under a fake name specifically to login to apps that require it. It has zero data on me, I never use FB itself and block its cookies/etc.

And yeah, the Quest released years after FB bought Oculus so you have nobody to blame but yourself there. FB integration was inevitable.

That’s the plan, sure. And yeah, as I said, this isn’t a surprise… it was inevitable – certainly I knew Facebook owned Oculus when we bought the Quest. But it’s kinda BS to actually remove features from people who had already been using them. (Which, to be fair, I hadn’t, but in researching this, there are a whole lot of people who were.)

Yep, just make a second ‘VR only’ facebook account.

I always find funny people like this guy, that using facebook is an issue so big they’d prefer to sell the Quest. Like… if you are against Facebook so much, why did you buy a Facebook device, designed and developed by Facebook? Even normal Oculus accounts are also in Facebook possession, so there isn’t that big of a difference: before you had to use a Facebook-owned account, and now a Facebook account. Tomay-to, tomato-h.

In other news, Beat Saber has been the first VR game to be in the annual Steam best seller list. And Superhot dev was commenting the other day they $2M gross profit… in the last seven days.

You know, I’ve only ever played Superhot in VR. I can’t even fathom what it would be like non-VR, given that it’s the type of game that it absolutely perfect for VR.

Thanks to everyone who said it would be a good idea to bring the Quest to a gathering. Decided to pop it out at a bar tonight and 4 people who had never tired VR walked up, asked to try it, and instantly figured out Pistol Whip and had a great time. Even drawing the guardian boundary was entertaining.

Fight the power, man! Realism might be all doom and gloom but that doesn’t mean we gotta take it sitting down!

I’ve played Journey of the Gods this week, and I finished it mostly disappointed by it. It’s one of the titles VR fans like to mention when some people ask if there is more to VR gaming that rhythm games, wave shooters and short experiences, indicating this is more a fully fledged traditional Action/RPG inspired in Zelda.

Well, no. Hell, it’s kind of sad some people would refer it to as anything ‘full fledged’, as it indicates how bad things have to be in the ecosystem, at least on the Quest store. To be fair with it, it has some good points like enemy variety, I liked that (there are enemy summoners, chargers, a huge with with vulnerable areas, another that that blinks around, another with a carapace that makes it invulnerable for a time, etc). Art is mostly good, too.

But fully fledged isn’t. It’s a 4-4.5 hours game, not a 7-8 hours like I had heard around.
There is no main character, dialogue, real npcs, plot, or anything like that. The story is ‘you are a hero (god?), stop the bad guy trying to destroy the world’. Literally that’s it, I’m not exaggerating or summarizing.
There is no open world, nor interesting interconnected hub or levels, there is seven discrete, linear levels you unlock one after another, which you enter through your base (just a place where you can upgrade a few items).
There is no economy, trading or even consumables like ammo or potions. There is no RPG progression. There are three things you will use in combat, a sword, a shield and a crossbow, no more weapons (although at least these three have a pair of upgrades each). The sword combat itself is pure ‘waggle the sword in enemies 2-3 times’.
The game have you unlocking a series of godly powers, by the end of the game you win enough of them that potentially they could have made interesting puzzles using them in combination. But that never happens, the game is also underwhelming in that area: there is a single area with puzzles, about moving piles of sand with a single power. I can only think of a single second instance being puzzle-y enough, where you need to attract a big monster in a place to move a piece of scenario like a lever, but to be honest it was a bad puzzle as there was zero indication that the ‘thing’ would move like a lever with weight nor any past experience about the game having an element like that. There is another place where you have to slow down time to avoid rolling boulders but I don’t think that classify as a puzzle?

I think it’s ironic how VR is supposed to be more immersive than traditional games (you can look around, the sense of scale, using your own hands), in practice I can immerse much better in ‘2d’ games than in something so barebones.
Maybe the game isn’t so bad, maybe I had too much expectations. Maybe the problem is a sector of the VR community that feel the need to hype everything VR related so much, to a ludicrous point. Some of the subreddits are tiring, yeah we all want for VR to be a success, but that doesn’t mean you have to post every small positive indication of the market or that every games is a 10/10 experience.

For now, VR shines in unique experiences that are unlike traditional games, like Superhot VR, Beat Saber, Eleven Table Tennis, Thrill of the Fight, or old experiences that shine with new light like any flight sim or a game like Gadgeteer (traditional puzzle game that feels new thanks to the input method), even some ideas from Shadow point, or moments from I Expect you to Die. Again, there is no technical challenges to make something like Journey of the Gods but better, they just need a proper development cycle of 2.5 years or whatever.

Two words: cockpit game.

A spaceship, car or aircraft. Plenty depth of game in those.

I find it infuriating and inexplicable that the annoying oculus store doesn’t even hint at the sort of stuff that VR really makes sing.