I’m (finally, I delayed it several times) playing Walking Dead: Saints & Sinners.
There is something that bothers me and is the total lack of ability to save, it only has very sparse checkpoints, I shouldn’t even call it checkpoints, as it will only save between levels. Also, for a game where looting is so important, your bag is fairly small, I fill it with just exploring 50% a house, and well, there is usually no reason to stay in a map once your bag is full (with the exception of whatever main quest you have), you can only lose resources/health/stamina and not gain anything in exchange. So you are going to come back to the safehouse and return to the levels a lot, there is a good number of upgrades to unlock with the crafting resources. I know you can get a fourth inventory page with an upgrade, but instead of ‘3, then 4’, I wish it would be ‘4, then 5’ inventory pages.
The game is more ambitious than say, Half Life Alyx: there are non-linear levels, there is a bit of stealth possible (avoiding zombies or soldiers), there are crafting and upgrades, there are caches to discover, there are melee weapons, both one and two handed, there are several firearms, there is a bow, you can push zombies with your hands or weapons, the AI can be interesting like, making zombies attack other humans, etc. You even can hold the flashlight in your hand unlike Alyx cough cough
It doesn’t have the level of polish desired in all this, but it’s pretty decent, given the scope. Well, there is one thing where the scope isn’t so big, the world it self is, for what I read, just 9-10 maps, and the maps are usually 3 streets and 2 enterable buildings each, so it makes you visit the same locations several times.
But perhaps what it has surprised me and I wanted to comment it is how it seems fairly hardcore. Not only there is a health and stamina meter, you also deplete your max. stamina and max health, so if you sprint a lot or kill zombies in a row, you will tire out and lose max. stamina, making the bar smaller. And if you consume food found while looting, it will recover the max. stamina but lose max health. Health is recovered with bandages, but it isn’t insta-healing effect, but a slower hp increase regen. Resting in your base won’t recover the max. health meter, you need medicine. And the gunfights from what I’ve seen are fairly lethal, you lose health quickly and to recover is a fairly involved process that can’t be done in the middle of combat: accessing the inventor is in real time, and you need to pick the bandage and apply it. Believe me, I tried and ended dead :P
This all makes the experience feel as more authentic, a kind of immersive survival horror, and making the whole loot & craft essential, it isn’t like in other games where said mechanics feel put just because there are popular and they have to do the typical bullet point list features.
Now, if only I could save before infiltrating a tower outpost…